- Jul 19, 2009
- 721
- 254
Right, ages ago I began using alpine textures to attempt to make another arena map that shared it's style with that of sawmill. With the release of Swamp pack I changed course and began supplementing that great crew's handiwork into the map you see here before you.
Sewage is a KOTH map that features a small mound in the middle of a dirty lake as the control point. The focus is on heated gameplay in the battlefield, providing little cover for the holding team as they are forced to either work together or be wiped out by the attacking team.
This map is early alpha (regardless of the random bit of detailing I did on the wooden house). I expect this map will go through a great deal of changes, especially in the sense of open control point.
Known Issues as of now:
The rock wall displacements are funky... because of the way I did spawns they were cut at odd angles. I'll be completely redoing it in a future update, but it's a cosmetic thing more the gameplay oriented so it's low on the "to do" list. Also, I had an issue getting the custom content into the files. I think I solved it (thanks to the help of matt and tom) but I'm not sure if it worked perfectly yet. If anyone who has not downloaded the swamp pack sees any strange textures, please let me know immediately.
Enjoy, and thanks to the makers of the swamp pack!
Sewage is a KOTH map that features a small mound in the middle of a dirty lake as the control point. The focus is on heated gameplay in the battlefield, providing little cover for the holding team as they are forced to either work together or be wiped out by the attacking team.
This map is early alpha (regardless of the random bit of detailing I did on the wooden house). I expect this map will go through a great deal of changes, especially in the sense of open control point.
Known Issues as of now:
The rock wall displacements are funky... because of the way I did spawns they were cut at odd angles. I'll be completely redoing it in a future update, but it's a cosmetic thing more the gameplay oriented so it's low on the "to do" list. Also, I had an issue getting the custom content into the files. I think I solved it (thanks to the help of matt and tom) but I'm not sure if it worked perfectly yet. If anyone who has not downloaded the swamp pack sees any strange textures, please let me know immediately.
Enjoy, and thanks to the makers of the swamp pack!