Scramble

CP Scramble A6

Le Codex

L4: Comfortable Member
Dec 4, 2020
156
76
Le Codex submitted a new resource:

Scramble - Control Point Construction, where BLU tries to sabotage RED's signal towers

In-progress submission for the Stack the Deck Major Contest.

The return of CPC, after the making of the gamemode during MC23. Cards this is going for are Static Spawn, Train, Control Point Timer, and Non-Death Pit Hazard. For detailing, it for now only has the Hero Prop.

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Le Codex

L4: Comfortable Member
Dec 4, 2020
156
76
Le Codex updated Scramble with a new update entry:

[A2a] Overtime fix

  • Changed the timer to 4 minutes, +1 minute when the first point is secured
  • Added a ding sound when a point is secured
  • Oh and also I forgot a bunch of stuff on the last changelog
    • Changed respawn time for RED to 12 seconds, then 10 second when a point is secured
    • Reduced the time to secure to 30 seconds (more like the time RED has to build up capture that will have to die down)
    • Added holograms on the boundaries of the zones whose color represent its state
    • Now...

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Le Codex

L4: Comfortable Member
Dec 4, 2020
156
76
Le Codex updated Scramble with a new update entry:

[A3] Let's find the middle ground

  • Reverted changes to RED's respawn time, and the time to secure (back to 10 seconds and 40 seconds respectively)
    • The first test was actually a lot closer than I thought, one round was very close for BLU, and only a few rounds were all out stomps, which I think was mostly skill difference
  • Added the flag compass
  • Fixed props disappearing off the flags
  • Fixed silos not making sound when shot
  • Reduced the time between the train warning and the train arriving...

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Le Codex

L4: Comfortable Member
Dec 4, 2020
156
76
Le Codex updated Scramble with a new update entry:

[A4] Reverted prefix

  • Made B and RED's yard smaller
  • Added a beach area and more pickups to B
  • Made respawn times scale with the number of points deployed (slower for BLU, faster for RED)
  • Clipped a unclipped roof
  • Fixed silos not being stickiable
  • Fixed RED players being able to pick up the flags if they changed class in spawn

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