Salvador

CP Salvador CP_Salvador A1_8

Hoppkins

L1: Registered
Apr 30, 2023
23
7
Hoppkins submitted a new resource:

Salvador - The gravel war is now brought up in the historical town in Brazil.

This is the first playable version of the map Salvador, for testing purposes.

How does it works?

  • Both bases are free to capture without the middle control point, if you cap the enemy base you win.
  • Middle point is a boost control point. Everytime you cap 1, your team receive a point, points are taken off when the small timer on the middle control point ends.
    Screenshot_3.png

The map also plays a bit of Samba for players to enjoy while they attack the...

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Hoppkins

L1: Registered
Apr 30, 2023
23
7
Hoppkins updated Salvador with a new update entry:

CP_Salvador A1_5

  • The red team can now win the game when capturing
  • Tram Station Closed with Railings to Prevent Sniper Pick from the Base
  • Added new access to Lacerda elevator entrance
  • Added new room inside Lacerda elevator
  • Players can now stand on her bridge/roof
  • Added new bridge access to elevator
  • Fix for player clips inside the two steakhouses, players can no longer enter the closed places outside the map intent.
  • Fixed gamemode continuing after timer expired on capping. If the...

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Hoppkins

L1: Registered
Apr 30, 2023
23
7
Hoppkins updated Salvador with a new update entry:

CP_Salvador A1_8

New Update anad changes after TF2Maps first feedback roll

Structural Part of the Map

Rework some spawn points for each team.
Put clip on all stairs
Fix nodraw on the beach
Putting bars on top of the elevator to indicate is not acessible
Take the OP spot from the sentry in the middle of the point
Make it clear that the beach is open.
Making it sharper than the middle point is a non-mandatory point
Leave the sun centralized for both teams to have the same advantage

Gameplay part

Make the...

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Yumbos

L1: Registered
Aug 31, 2020
8
3
playing this map when fancy lighting is added would be so nice to look at.


looking forward on this project