- May 14, 2008
- 26
- 8
Apologies in advance for this map - this is the first "serious" map I've attempted. I've made a few unserious novelty maps for my community, and I finally wanted to take everything I've learned and make something that could be played on a real server. 
I've been working on this map on and off for a couple of months now. I'd been coming close to getting serious with texturing, but decided that it'd be better to test layouts and other important things before going onto that.
The appeal to a CTF map with rotational symmetry is, or course, that I'm only really making one base and then copy-paste-rotating and re-texturing. It's worked out fairly well, and I'm happy with what I have so far.
Halfway through the development of the map, someone from my community suggested the concept for an "invasion" kind of map using CTF - teams would have a limited number of neutral intels and must cap them in the enemy's base as many times as possible. The theory worked out kind of well - I ended up using ctf_turbine as a test for the theory, and ended up with a good entity setup for it (Including a hackjob HUD using gametexts). This is the mode that I included for the map (I used the inv_ start just to distinguish between my builds - will not keep it for any kind of a real release), but I can easily provide a real CTF build if anyone wants.
I feel the map, mainly the middle, may be a little bit on the big side, but it's hard to say. As well, there may be a few misaligned brushes and textures (Be warned!) - I just want to see how people think about both the gametype, as well as layout and other key things like that.
Thanks in advance for everything!
I've been working on this map on and off for a couple of months now. I'd been coming close to getting serious with texturing, but decided that it'd be better to test layouts and other important things before going onto that.
The appeal to a CTF map with rotational symmetry is, or course, that I'm only really making one base and then copy-paste-rotating and re-texturing. It's worked out fairly well, and I'm happy with what I have so far.
Halfway through the development of the map, someone from my community suggested the concept for an "invasion" kind of map using CTF - teams would have a limited number of neutral intels and must cap them in the enemy's base as many times as possible. The theory worked out kind of well - I ended up using ctf_turbine as a test for the theory, and ended up with a good entity setup for it (Including a hackjob HUD using gametexts). This is the mode that I included for the map (I used the inv_ start just to distinguish between my builds - will not keep it for any kind of a real release), but I can easily provide a real CTF build if anyone wants.
I feel the map, mainly the middle, may be a little bit on the big side, but it's hard to say. As well, there may be a few misaligned brushes and textures (Be warned!) - I just want to see how people think about both the gametype, as well as layout and other key things like that.
Thanks in advance for everything!