Well, I'm going to try working on- and finishing!- a map for once, simply because I'm attempting to develop a new maptype. However, this involves complicated use of control point entites, and normal entities, and I THINK I can get them to work, but before I try, I want to see if you all think it's possible:
Okay, there are six (maybe five, probably five) control points. All of them start off in Red's control, but four are instantly capped by Blu, and Red can't cap them back. That's simple enough, I think. Now, the fifth works like a normal control point, albeit a faster capture.
Now, this is where it starts to get confusing. I need Red to have a normal spawn with the max respawn time, but I need Blu to have a spawn that can only can be used once... IE they can only spawn at it once, and then they lose control of it (it becomes neutral, but locked eternally.) Now this is fine, but what happens if people join Blu mid-game? I was thinking, perhaps, that after the playerspawn entity is used once, it is destroyed, but I don't know how to do that.
Ugh, here is where it gets even more confusing. Like I said at first, I need them to lose control of the spawn after a while- well, actually, I need them to lose control of it after they cap the next point. I need it to become neutral because this IS a new maptype, and the appearance of the control points on the bottom tell the status of the control points which serve a somewhat different purpose in this maptype.
Now, if I can get this to work, it's all pretty easy at this point. Blu spawns 16 times, and they can't spawn at the first point anymore. If they capture the next point, they lose control of the first, and can only spawn 16 times at that next point. So on, and so forth.
Man, I'm confusing myself here. Any idea if this is possible?
Okay, there are six (maybe five, probably five) control points. All of them start off in Red's control, but four are instantly capped by Blu, and Red can't cap them back. That's simple enough, I think. Now, the fifth works like a normal control point, albeit a faster capture.
Now, this is where it starts to get confusing. I need Red to have a normal spawn with the max respawn time, but I need Blu to have a spawn that can only can be used once... IE they can only spawn at it once, and then they lose control of it (it becomes neutral, but locked eternally.) Now this is fine, but what happens if people join Blu mid-game? I was thinking, perhaps, that after the playerspawn entity is used once, it is destroyed, but I don't know how to do that.
Ugh, here is where it gets even more confusing. Like I said at first, I need them to lose control of the spawn after a while- well, actually, I need them to lose control of it after they cap the next point. I need it to become neutral because this IS a new maptype, and the appearance of the control points on the bottom tell the status of the control points which serve a somewhat different purpose in this maptype.
Now, if I can get this to work, it's all pretty easy at this point. Blu spawns 16 times, and they can't spawn at the first point anymore. If they capture the next point, they lose control of the first, and can only spawn 16 times at that next point. So on, and so forth.
Man, I'm confusing myself here. Any idea if this is possible?