- Mar 20, 2008
- 20
- 1
After my first map attempt called for to much redesign, I have decided to start a new map. Being an original xbox owner (no xbox360) i racked up many hours on xbox live playing halo 2, usually the map Lockout. To me this map is a pure work of art, with the many different platforms and routes, not to mention the balance, I felt i had to port it over to tf2. The layout recreation was not bad and only took a few days of work, not including textures and the other details of course (still trying to apply a tf2 touch). As of right now I am working on the basics of the game play within the map. Everything is working somewhat smoothly. The game style is a type of keep away with a single flag, allowing movement throughout the entire map, and needing no modification to the lockout layout its self. EXCEPT the way players spawn. One of the biggest differences between the halos and tf2 is the way players spawn, in that halo spawns players in random spots. Is there anyway to make it so that when a player needs to re-spawn they can be re-spawned at any random available re-spawn point? With the layout and the game type of the map as it is right now there would be no easy way of incorporating spawn rooms without disrupting the flow of game play. I attempted using the team_spawn entities placed throughout the map with both teams enabled however every single player in the game would spawn to a single spot, eventually leading to spawn camping.
Any help would be greatly appreciated.
Any help would be greatly appreciated.