Random Crashes when I load my map

CakeOnBake

L1: Registered
Sep 19, 2023
1
0
I just made a simple map, nothin' crazy or anything, and it just crashes randomly after I do nav_generate (To playtest with bots) and add the bots (It doesn't crash without the bots from what I tested)

Here is the log:

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Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
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Running command:

"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\koth_temp.vmf"
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Valve Software - vbsp.exe (Jun 25 2024)
8 threads
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\koth_temp.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\koth_temp.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (20250 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 126 texinfos to 68
Reduced 9 texdatas to 9 (209 bytes to 209)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\koth_temp.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed

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Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
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Running command:

"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\koth_temp"
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Valve Software - vvis.exe (Jun 25 2024)
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\mapsrc\koth_temp.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\mapsrc\koth_temp.prt
48 portalclusters
94 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 2108
Average clusters visible: 43
Building PAS...
Average clusters audible: 48
visdatasize:964 compressed from 768
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\mapsrc\koth_temp.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed

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Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
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Running command:

"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vrad.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\koth_temp"
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Valve Software - vrad.exe SSE (Jun 25 2024)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\mapsrc\koth_temp.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
310 faces
244503 square feet [35208564.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
310 patches before subdivision
9840 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 425642, max 257
transfer lists: 3.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/1024 864/49152 ( 1.8%)
brushes 48/8192 576/98304 ( 0.6%)
brushsides 294/65536 2352/524288 ( 0.4%)
planes 172/65536 3440/1310720 ( 0.3%)
vertexes 460/65536 5520/786432 ( 0.7%)
nodes 207/65536 6624/2097152 ( 0.3%)
texinfos 68/12288 4896/884736 ( 0.6%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 310/65536 17360/3670016 ( 0.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 174/65536 9744/3670016 ( 0.3%)
leaves 226/65536 7232/2097152 ( 0.3%)
leaffaces 372/65536 744/131072 ( 0.6%)
leafbrushes 85/65536 170/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2078/512000 8312/2048000 ( 0.4%)
edges 1163/256000 4652/1024000 ( 0.5%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 8/32768 80/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 168/65536 336/131072 ( 0.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 245124/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 964/16777216 ( 0.0%)
entdata [variable] 14409/393216 ( 3.7%)
LDR ambient table 226/65536 904/262144 ( 0.3%)
HDR ambient table 226/65536 904/262144 ( 0.3%)
LDR leaf ambient 150/65536 4200/1835008 ( 0.2%)
HDR leaf ambient 226/65536 6328/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 20250/4194304 ( 0.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 774
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\mapsrc\koth_temp.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed

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Running command:

copy "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\koth_temp.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_temp.bsp"
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Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2"
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Running command:

"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf_win64.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -windowed -noborder -w 1920 -h 1080 -novid +map "koth_temp" -steam -insecure
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Command failed with return code 0x1!

Please screenshot the WHOLE window when showing this compile log
Or upload the .log file generated beside your VMF
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