I second the thought that most people dont like to die without at least a chance to defend themselves. However, at the same time the idea of making something a little more tangible in defending the "intelligence" sounds pretty interesting.
Also, another thought that just occured to me is that as it stands now, once your intelligence is captured, it is much easier for the other team to grab the intelligence for a 2nd time. This is for a couple reasons:
- In order to take the intelligence the first time they need to destroy the intelligence defenses, and those defenses take a while to rebuild. If the attackers get through the forward defenses fast enough they can retake the intelligence before the intelligence can be defended again.
- You have to wait to respawn, that gives the enemy team 30 seconds to get their forces back into your base, leaving you fighting an uphill battle.
As a couple other people mentioned, a better idea would possibly make it so that everyone, blue / red in a particular area are killed, but that the losing team will lose more. As in maybe the explosion kills everone that is not out of cover? Have the nuke go off but only kill people that are not in certain bunker areas? So if they are in above ground buildings they die, but if they are in concrete reinforced areas they dont. Also, maybe make it so that at the point of explosion everyone will die, but as you get further away the damage is not lethal. And a final suggestion, I like the idea of an Audible countdown to the explosion with sirens.
"Alert - your intelligence has been captured!"
"Warning Incoming Missile!" 10.... 9.... 8.... 7.... 6... 5... 4.. 3... 2.. 1... *BOOOOOOOOM*
So to recap the above mess of a paragraph:
- Explosion kills everyone in an area Red/Blue
- Explosion kills people not in "safe zones" as in bunkers
- People near explosion die, but experience reduced damage further away
- Audible Warning and countdown (Along with visual of rocket would be sweet)