- Dec 19, 2022
- 26
- 1
I've run into an issue while compiling my map which seems to be caused by the usage of an invalid skybox texture. This is quite odd considering that the tutorial video I was watching, linkie here, instructed me to use this very especific skybox texture and didn't seem to run into any issues. Funnily enough this same error message showed up before I even had any skybox textures, how can you have the wrong skybox texture if there is no skybox texture in the map?
Anyways, I used that interlopers compile log checker in search of an answer, and, although it did find a potential solution, I cannot begin to understand what is that I need to do, especially when it mentions editing file, no way I'm touching those without knowing what I'm doing.
I think it is important to note that I did install A Boojum Snark's ultimate resource pack. Just feel like I should say it.
I attached the .vmf file of the map, it's just a box with not much in it.
I don't really know what else I should say so here's the compile log:
** Executing...Anyways, I used that interlopers compile log checker in search of an answer, and, although it did find a potential solution, I cannot begin to understand what is that I need to do, especially when it mentions editing file, no way I'm touching those without knowing what I'm doing.
I think it is important to note that I did install A Boojum Snark's ultimate resource pack. Just feel like I should say it.
I attached the .vmf file of the map, it's just a box with not much in it.
I don't really know what else I should say so here's the compile log:
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\experimental_map_learning.vmf"
Valve Software - vbsp.exe (Dec 9 2022)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\experimental_map_learning.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\experimental_map_learning.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4207 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 13 texinfos to 7
Reduced 3 texdatas to 3 (69 bytes to 69)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\experimental_map_learning.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\experimental_map_learning"
Valve Software - vvis.exe (Dec 9 2022)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\experimental_map_learning.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\experimental_map_learning.prt
6 portalclusters
8 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 36
Average clusters visible: 6
Building PAS...
Average clusters audible: 6
visdatasize:64 compressed from 96
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\experimental_map_learning.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\experimental_map_learning"
Valve Software - vrad.exe SSE (Dec 9 2022)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\experimental_map_learning.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
31 faces
9111 square feet [1312049.38 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
31 patches before subdivision
769 patches after subdivision
sun extent from map=0.000000
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 39014, max 145
transfer lists: 0.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(620, 255, 115)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(88, 22, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(19, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(4, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 12/8192 144/98304 ( 0.1%)
brushsides 73/65536 584/524288 ( 0.1%)
planes 52/65536 1040/1310720 ( 0.1%)
vertexes 60/65536 720/786432 ( 0.1%)
nodes 32/65536 1024/2097152 ( 0.0%)
texinfos 7/12288 504/884736 ( 0.1%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 31/65536 1736/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15/65536 840/3670016 ( 0.0%)
leaves 34/65536 1088/2097152 ( 0.1%)
leaffaces 34/65536 68/131072 ( 0.1%)
leafbrushes 35/65536 70/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 191/512000 764/2048000 ( 0.0%)
edges 118/256000 472/1024000 ( 0.0%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1/32768 10/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12/65536 24/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 11256/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 64/16777216 ( 0.0%)
entdata [variable] 623/393216 ( 0.2%)
LDR ambient table 34/65536 136/262144 ( 0.1%)
HDR ambient table 34/65536 136/262144 ( 0.1%)
LDR leaf ambient 96/65536 2688/1835008 ( 0.1%)
HDR leaf ambient 34/65536 952/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 4207/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 70
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\experimental_map_learning.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\experimental_map_learning.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\experimental_map_learning.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "experimental_map_learning" -steam