- Jul 18, 2009
- 111
- 21
October 31st
PLR\CTF Contest US Server
It was a cool night of testing the future blockbuster maps of TF@ when...
...the server switched to vector, I had the following error.
Attemped to precache unknown particle system "vector_core"!
Attemped to precache unknown particle system "vector_core_flyingbits"!
Attemped to precache unknown particle system "vector_core_glow2"!
Attemped to precache unknown particle system "vector_core_glow"!
Attemped to precache unknown particle system "vector_core_unstable"!
Attemped to precache unknown particle system "vector_core_unstable_glow"!
Attemped to precache unknown particle system "vector_core_steady"!
Attemped to precache unknown particle system "vector_core_sapped"!
No pure server whitelist. sv_pure = 0
Missing map maps/ctf_vector_c2.bsp, disconnecting
Host_Error: Disconnected
Same for animus a8.
Does that mean the map uses a .res, or it's just a problem with the particles manifest?
I tried net_maxfilesize 64 in case the map was too big, but wasn't the case.
Downloading the map from tf2maps allowed me to join the server.
Not convenient.
Laterz!
MQ
PLR\CTF Contest US Server
It was a cool night of testing the future blockbuster maps of TF@ when...
...the server switched to vector, I had the following error.
Attemped to precache unknown particle system "vector_core"!
Attemped to precache unknown particle system "vector_core_flyingbits"!
Attemped to precache unknown particle system "vector_core_glow2"!
Attemped to precache unknown particle system "vector_core_glow"!
Attemped to precache unknown particle system "vector_core_unstable"!
Attemped to precache unknown particle system "vector_core_unstable_glow"!
Attemped to precache unknown particle system "vector_core_steady"!
Attemped to precache unknown particle system "vector_core_sapped"!
No pure server whitelist. sv_pure = 0
Missing map maps/ctf_vector_c2.bsp, disconnecting
Host_Error: Disconnected
Same for animus a8.
Does that mean the map uses a .res, or it's just a problem with the particles manifest?
I tried net_maxfilesize 64 in case the map was too big, but wasn't the case.
Downloading the map from tf2maps allowed me to join the server.
Not convenient.
Laterz!
MQ