Prairie (CP)

CP Prairie (CP) 7.0.0

Aug 5, 2023
103
10
Padre Snowmizzle submitted a new resource:

Prairie (CP) [B1] - Don't let the pretty prairie fool you; RED's intelligence hijacker's getting shut down with grit.

Don't let the pretty prairie fool you; RED's intelligence hijacker's getting shut down with grit.

A long time ago in the Teufort farmlands, RED devised a way to intercept BLU communications to not only prepare for incoming attacks but also collect rocket codes. After a prototype of the IHS (Intelligence Hijacking Silo) was destroyed, RED was forced to relocate and setup new fortifications with whatever they could find. Will BLU defend the control point and secure it multiple times...

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Aug 5, 2023
103
10
Padre Snowmizzle updated Prairie (CP) [B1] with a new update entry:

Beta 2 Release

Eyo, the last test went fairly well! Based on feedback, I gave more incentive to take the flanks at the cliffsides. There's more health, ammo, and cover to work with for both RED and BLU, and there's some resupply signs lining BLU spawns as they wrap around the silo.

Additionally, the capture time for the point has gone from 18 to 12, with these values being measured in Scout time (x2). If this doesn't shorten the rounds so they aren't drawn out, I'll lower the capture count from 5 to 3...

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Aug 5, 2023
103
10
Padre Snowmizzle updated Prairie (CP) [B3] with a new update entry:

Beta 3 Release

Alright, so based on some feedback, I doubled down on decreasing the length of the rounds... hopefully. Cap time's gone from 12 to 9 (Scout time of x2), and the number of captures required for BLU to win the round is now three compared to the previous five. Spawn waves have been tweaked accordingly, as well. Rounds shouldn't take more than eight minutes with 15 sec setup, 6 minutes of round time, and one-and-a-half minutes of added time for BLU capping twice.

RED now has access to their...

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Aug 5, 2023
103
10
Padre Snowmizzle updated Prairie (CP) [B3] with a new update entry:

Beta 4 Release

A lot has changed between versions of Prairie! New cubbies, new vantage points, some gamemode reworks... all da works!

  • Red spawn no longer has a direct line of sight down to the point; to accommodate this change, and to keep spawns consistent, more resupply cabinets have been added down to the middle level of RED's silo tower to make a trip less lengthy. RED spawn should also be more protected, generally speaking. Very few peeky gaps in the planks should exist now thanks to the...

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Aug 5, 2023
103
10
Padre Snowmizzle updated Prairie (CP) [B4] with a new update entry:

Beta 5 Release

Alright, a quick beta bump-up today. Map seems to be in a decent state, so here comes some gameplay tweaking!
  • Capping is now at 15 Scout-seconds (x2), so a (x1) should 22.5 seconds, give or take. Harmonic values are so fun...
  • The point, once BLU caps it, is now locked for 15 seconds to match the cap speed. Originally, cap time and lock time were 9 seconds respectively.
  • When the round starts, and when the point is captured, RED respawns as always... this time, they spawn in...

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Aug 5, 2023
103
10
Padre Snowmizzle updated Prairie (CP) with a new update entry:

Beta 6 Release

Eyo, some quality of life stuff for this beta! More and more players/testers seem to be growing on the idea, so that's always good.
  • Made the health at the far ends of the map full instead of medium to encourage players to roam that direction.
  • Spawn for BLU is tighter again, as it makes it easier for Medics to group up with their team without running into RED roamers.
  • The player clip ceiling went POOF, so I unPOOF'd it. Don't bother ask how it POOF'd in the first place...

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Aug 5, 2023
103
10
Padre Snowmizzle updated Prairie (CP) with a new update entry:

Beta 7 Release

Ello, some gameplay tweaks have been made! Every cap for BLU now adds 1:30 instead of 2:30, and now there's another medium health pack near the point. Some optimization's been done to remove the hint brush across the map, and some brushes have been made into func detail. Hopefully, that'll restore the performance.

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