- Jan 8, 2008
- 259
- 21
I have a map that when I try to compile with default settings my comp gets seemingly stuck on PortalFlow. Everything else compiles very fast but PortalFlow takes about 5+ minutes to get to 3 completion when I end task on vvis.exe for it to continue with the rest of the compile which has no problems other than the excessive entdata.
Anyone know if there is a way to make hammer skip PortalFlow with a trigger in compile options? Is PortalFlow even something that is a neccessity? I know if I have this problem with a default compile that when I run a final compile it will never complete. Matter of fact I have tried it overnight before and I think it got to 8 over the period of about 10 hours.
If you have any other fixes for the other issues with my compile log please clue me in on how to resolve them.
My machine is XP Pro 64bit, 4gb ram, quad oc @3.6.
I highlighted in red where I end task on PortalFlow even though it doesn't say that's what it is doing.
Anyone know if there is a way to make hammer skip PortalFlow with a trigger in compile options? Is PortalFlow even something that is a neccessity? I know if I have this problem with a default compile that when I run a final compile it will never complete. Matter of fact I have tried it overnight before and I think it got to 8 over the period of about 10 hours.
If you have any other fixes for the other issues with my compile log please clue me in on how to resolve them.
My machine is XP Pro 64bit, 4gb ram, quad oc @3.6.
I highlighted in red where I end task on PortalFlow even though it doesn't say that's what it is doing.
Code:
materialPath: c:\program files (x86)\steam\steamapps\steam_id\team fortress 2\tf\materials
Loading c:\program files (x86)\steam\steamapps\steam_id\team fortress 2\tf\maps\cp_testmap_myu_b2-4.vmf
Error! Variable "$detail" is multiply defined in material "concrete/wall024"!
Error! Variable "$detailscale" is multiply defined in material "concrete/wall024"!
Patching WVT material: maps/cp_testmap_myu_b2-4/nature/blendgroundtograss001b_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 268 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\steam_id\team fortress 2\tf\maps\cp_testmap_myu_b2-4.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (344424 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1164 texinfos to 798
Reduced 73 texdatas to 71 (1831 bytes to 1739)
Writing c:\program files (x86)\steam\steamapps\steam_id\team fortress 2\tf\maps\cp_testmap_myu_b2-4.bsp
3 seconds elapsed
4 threads
reading c:\program files (x86)\steam\steamapps\steam_id\team fortress 2\tf\maps\cp_testmap_myu_b2-4.bsp
reading c:\program files (x86)\steam\steamapps\steam_id\team fortress 2\tf\maps\cp_testmap_myu_b2-4.prt
1271 portalclusters
4537 numportals
0...1...2...3...4...5...6...7...8...9...100...[B][SIZE="3"][COLOR="Red"]1...2...3...[/COLOR][/SIZE][/B]
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\steam_id\team fortress 2\tf\maps\cp_testmap_myu_b2-4.bsp
No vis information, direct lighting only.
2345 faces
5 degenerate faces
1997340 square feet [287617088.00 square inches]
188 Displacements
89065 Square Feet [12825376.00 Square Inches]
17 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0278 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 26/1024 1248/49152 ( 2.5%)
brushes 872/8192 10464/98304 (10.6%)
brushsides 12412/65536 99296/524288 (18.9%)
planes 17440/65536 348800/1310720 (26.6%)
vertexes 6271/65536 75252/786432 ( 9.6%)
nodes 2812/65536 89984/2097152 ( 4.3%)
texinfos 798/12288 57456/884736 ( 6.5%)
texdata 71/2048 2272/65536 ( 3.5%)
dispinfos 188/0 33088/0 ( 0.0%)
disp_verts 4700/0 94000/0 ( 0.0%)
disp_tris 6016/0 12032/0 ( 0.0%)
disp_lmsamples 243648/0 243648/0 ( 0.0%)
faces 2345/65536 131320/3670016 ( 3.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1632/65536 91392/3670016 ( 2.5%)
leaves 2839/65536 90848/2097152 ( 4.3%)
leaffaces 2970/65536 5940/131072 ( 4.5%)
leafbrushes 1961/65536 3922/131072 ( 3.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 17727/512000 70908/2048000 ( 3.5%)
edges 11085/256000 44340/1024000 ( 4.3%)
LDR worldlights 17/8192 1496/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 493/32768 4930/327680 ( 1.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 7641/65536 15282/131072 (11.7%)
cubemapsamples 31/1024 496/16384 ( 3.0%)
overlays 25/512 8800/180224 ( 4.9%)
LDR lightdata [variable] 5293424/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 150954/393216 (38.4%)
LDR ambient table 2839/65536 11356/262144 ( 4.3%)
HDR ambient table 2839/65536 11356/262144 ( 4.3%)
LDR leaf ambient 19258/65536 539224/1835008 (29.4%)
HDR leaf ambient 2839/65536 79492/1835008 ( 4.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1144 ( 0.1%)
pakfile [variable] 3384214/0 ( 0.0%)
physics [variable] 344424/4194304 ( 8.2%)
physics terrain [variable] 33178/1048576 ( 3.2%)
Level flags = 0
Total triangle count: 6495
Writing c:\program files (x86)\steam\steamapps\steam_id\team fortress 2\tf\maps\cp_testmap_myu_b2-4.bsp
39 seconds elapsed