point_viewcontrol with the player being visible?

Kyno

L1: Registered
Nov 3, 2021
13
1
I'm trying to make a "side view" map, kinda like how super smash bros is. My only issue is that when I enable the point_viewcontrol, it makes the player invisible:

1666438524243.png


How could I fix this? Would the only way to fix it be enabling sv_cheats, and then doing thirdperson through a point_servercommand?
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,259
1,000
You might try setting thirdperson using the SetForcedTauntPerspective input to the player. However when you enter TP on a p_vc, you can rotate around the p_vc. Your vision is not fixed in space. Furthermore your player character model follows your view. So if you are looking side-on, like you are in the screenshot, the player will be facing the bottom of the back fence.

What you're trying to do is not really possible, sadly.

The closest you could get is using a p_vc in firstperson and simulating the player model and movement using a prop_dynamic and game_ui. But this would be very complicated and would probably suck.