** Executing...
** Command: "c:program files (x86)steamsteamappsslainchildsourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program files (x86)steamsteamappsslainchildteam fortress 2tf" "C:Program Files (x86)Steamsteamappsslainchildsourcesdk_contenttfmapsrcctf_creak_a4"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:program files (x86)steamsteamappsslainchildteam fortress 2tfmaterials
Loading C:Program Files (x86)Steamsteamappsslainchildsourcesdk_contenttfmapsrcctf_creak_a4.vmf
Patching WVT material: maps/ctf_creak_a4/nature/blendrockgroundwallforest_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 196 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappsslainchildsourcesdk_contenttfmapsrcctf_creak_a4.prt...Building visibility clusters...
done (1)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1358966 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
..10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2803 texinfos to 1348
Reduced 65 texdatas to 54 (1920 bytes to 1333)
Writing C:Program Files (x86)Steamsteamappsslainchildsourcesdk_contenttfmapsrcctf_creak_a4.bsp
10 seconds elapsed
** Executing...
** Command: "c:program files (x86)steamsteamappsslainchildsourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program files (x86)steamsteamappsslainchildteam fortress 2tf" "C:Program Files (x86)Steamsteamappsslainchildsourcesdk_contenttfmapsrcctf_creak_a4"
Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:program files (x86)steamsteamappsslainchildsourcesdk_contenttfmapsrcctf_creak_a4.bsp
reading c:program files (x86)steamsteamappsslainchildsourcesdk_contenttfmapsrcctf_creak_a4.prt
1135 portalclusters
2771 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (30)
Optimized: 3037 visible clusters (0.00%)
Total clusters visible: 203452
Average clusters visible: 179
Building PAS...
Average clusters audible: 627
visdatasize:206055 compressed from 326880
writing c:program files (x86)steamsteamappsslainchildsourcesdk_contenttfmapsrcctf_creak_a4.bsp
30 seconds elapsed
** Executing...
** Command: "c:program files (x86)steamsteamappsslainchildsourcesdkbinorangeboxbinvrad.exe"
** Parameters: -both -game "c:program files (x86)steamsteamappsslainchildteam fortress 2tf" "C:Program Files (x86)Steamsteamappsslainchildsourcesdk_contenttfmapsrcctf_creak_a4"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:program files (x86)steamsteamappsslainchildsourcesdk_contenttfmapsrcctf_creak_a4.bsp
Setting up ray-trace acceleration structure... Done (4.99 seconds)
9194 faces
1051715 square feet [151447040.00 square inches]
52 Displacements
118757 Square Feet [17101112.00 Square Inches]
9194 patches before subdivision
149854 patches after subdivision
126 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (69)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (46)
transfers 13524816, max 634
transfer lists: 103.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(525916, 409085, 341274)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(87441, 55635, 40718)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(16478, 8946, 5890)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(3455, 1679, 987)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(788, 353, 184)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(193, 80, 37)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(50, 19, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(13, 5, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(4, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0832 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (23)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 39/1024 1872/49152 ( 3.8%)
brushes 3783/8192 45396/98304 (46.2%)
brushsides 28166/65536 225328/524288 (43.0%)
planes 4914/65536 98280/1310720 ( 7.5%)
vertexes 15189/65536 182268/786432 (23.2%)
nodes 3380/65536 108160/2097152 ( 5.2%)
texinfos 1348/12288 97056/884736 (11.0%)
texdata 54/2048 1728/65536 ( 2.6%)
dispinfos 52/0 9152/0 ( 0.0%)
disp_verts 3244/0 64880/0 ( 0.0%)
disp_tris 5024/0 10048/0 ( 0.0%)
disp_lmsamples 337552/0 337552/0 ( 0.0%)
faces 9194/65536 514864/3670016 (14.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 7578/65536 424368/3670016 (11.6%)
leaves 3420/65536 109440/2097152 ( 5.2%)
leaffaces 11386/65536 22772/131072 (17.4%)
leafbrushes 7005/65536 14010/131072 (10.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 76938/512000 307752/2048000 (15.0%)
edges 49497/256000 197988/1024000 (19.3%)
LDR worldlights 126/8192 11088/720896 ( 1.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 1075/32768 10750/327680 ( 3.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 25656/65536 51312/131072 (39.1%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 15/512 5280/180224 ( 2.9%)
LDR lightdata [variable] 5172944/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 206055/16777216 ( 1.2%)
entdata [variable] 73655/393216 (18.7%)
LDR ambient table 3420/65536 13680/262144 ( 5.2%)
HDR ambient table 3420/65536 13680/262144 ( 5.2%)
LDR leaf ambient 17556/65536 491568/1835008 (26.8%)
HDR leaf ambient 3420/65536 95760/1835008 ( 5.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/34936 ( 0.0%)
pakfile [variable] 5853/0 ( 0.0%)
physics [variable] 1358966/4194304 (32.4%)
physics terrain [variable] 15615/1048576 ( 1.5%)
Level flags = 0
Total triangle count: 28224
Writing c:program files (x86)steamsteamappsslainchildsourcesdk_contenttfmapsrcctf_creak_a4.bsp
2 minutes, 45 seconds elapsed
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:program files (x86)steamsteamappsslainchildsourcesdk_contenttfmapsrcctf_creak_a4.bsp
Setting up ray-trace acceleration structure... Done (5.01 seconds)
9194 faces
1051715 square feet [151447040.00 square inches]
52 Displacements
118757 Square Feet [17101112.00 Square Inches]
9194 patches before subdivision
149854 patches after subdivision
126 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (69)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (46)
transfers 13524816, max 634
transfer lists: 103.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(525916, 409085, 341275)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(87441, 55635, 40718)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(16478, 8946, 5890)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(3455, 1679, 987)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(788, 353, 184)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(193, 80, 37)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(50, 19, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(13, 5, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(4, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0828 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (24)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 39/1024 1872/49152 ( 3.8%)
brushes 3783/8192 45396/98304 (46.2%)
brushsides 28166/65536 225328/524288 (43.0%)
planes 4914/65536 98280/1310720 ( 7.5%)
vertexes 15189/65536 182268/786432 (23.2%)
nodes 3380/65536 108160/2097152 ( 5.2%)
texinfos 1348/12288 97056/884736 (11.0%)
texdata 54/2048 1728/65536 ( 2.6%)
dispinfos 52/0 9152/0 ( 0.0%)
disp_verts 3244/0 64880/0 ( 0.0%)
disp_tris 5024/0 10048/0 ( 0.0%)
disp_lmsamples 337552/0 337552/0 ( 0.0%)
faces 9194/65536 514864/3670016 (14.0%)
hdr faces 9194/65536 514864/3670016 (14.0%)
origfaces 7578/65536 424368/3670016 (11.6%)
leaves 3420/65536 109440/2097152 ( 5.2%)
leaffaces 11386/65536 22772/131072 (17.4%)
leafbrushes 7005/65536 14010/131072 (10.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 76938/512000 307752/2048000 (15.0%)
edges 49497/256000 197988/1024000 (19.3%)
LDR worldlights 126/8192 11088/720896 ( 1.5%)
HDR worldlights 126/8192 11088/720896 ( 1.5%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 1075/32768 10750/327680 ( 3.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 25656/65536 51312/131072 (39.1%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 15/512 5280/180224 ( 2.9%)
LDR lightdata [variable] 5172944/0 ( 0.0%)
HDR lightdata [variable] 5172944/0 ( 0.0%)
visdata [variable] 206055/16777216 ( 1.2%)
entdata [variable] 73655/393216 (18.7%)
LDR ambient table 3420/65536 13680/262144 ( 5.2%)
HDR ambient table 3420/65536 13680/262144 ( 5.2%)
LDR leaf ambient 17556/65536 491568/1835008 (26.8%)
HDR leaf ambient 17559/65536 491652/1835008 (26.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/34936 ( 0.0%)
pakfile [variable] 5853/0 ( 0.0%)
physics [variable] 1358966/4194304 (32.4%)
physics terrain [variable] 15615/1048576 ( 1.5%)
Level flags = 0
Total triangle count: 28224
Writing c:program files (x86)steamsteamappsslainchildsourcesdk_contenttfmapsrcctf_creak_a4.bsp
2 minutes, 45 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Program Files (x86)Steamsteamappsslainchildsourcesdk_contenttfmapsrcctf_creak_a4.bsp" "c:program files (x86)steamsteamappsslainchildteam fortress 2tfmapsctf_creak_a4.bsp"