Player Clip Brush?

timberghost_paintball

L2: Junior Member
Dec 19, 2007
77
200
I'm about ready to add some player clip brushes to prevent a few areas were sticky jumping could cause some gameplay issues and I was wondering about a few things.
1. Do player clip brushes create vis leaves and more precisely can they partially intersect with world geometry in order to make less clip brushes or would it be better to have more brushes that never intersect world geometry?
2. If clip brushes effect leaves I'm assuming that the compiling process would not have to calculate the area inside a clip brush so would player clip brushes over say large parts of the sky reduce compile time?

And lastly if anyone has any good info on player clip brushes in relation to optimization and performance I would be interested in learning about it.:D
 

tenaciousg

L1: Registered
Jan 8, 2008
44
7
1. Do player clip brushes create vis leaves and more precisely can they partially intersect with world geometry in order to make less clip brushes or would it be better to have more brushes that never intersect world geometry?
after you compile you gotta type sv_cheats 1, then after thats in there's a code and i dont know it off the top of my head but itll show the vis leaves with red outlines, almost like wireframe
2. If clip brushes effect leaves I'm assuming that the compiling process would not have to calculate the area inside a clip brush so would player clip brushes over say large parts of the sky reduce compile time?
do you know what the 'hint' texture does?

http://www.student.ru.nl/rvanhoorn/...ts&PHPSESSID=3b43700627cdafe8abdc64aba1933bf4
 
Last edited:

DrHaphazard

L5: Dapper Member
Jan 6, 2008
249
12
Yeah that guide that Tenacious posted is bar none the best to look at when you get around to optimization. Its long but definetly thorough.
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
I put that guide in the tutorial section :) Anyways, I'm pretty sure that player clip will not affect vis leafs. The console command that Tenacious was thinking of is "mat_leafvis 1".