pl_undermine

PL pl_undermine a3c

Almost*Infinite

L1: Registered
Nov 4, 2019
28
1
Almost*Infinite submitted a new resource:

pl_undermine - Payload map with mining theme in development

Heavily reworked version of pl_canyon

Map has changed a lot and gets a new name.
pl_undermine_a1a_pic0.png

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Almost*Infinite

L1: Registered
Nov 4, 2019
28
1
Almost*Infinite updated pl_undermine with a new update entry:

Format changes

The changes here amount to a few gameplay changes.

  • Added second late exit to red spawn
  • Added second set of Red spawn locations
  • Added a quick route to C point as Red
  • Extended track to keep Blu pushing a little longer when approaching C
  • Fixed doorway on A to prevent Demos from stopping attackers from using rooftop without risking themselves
  • Added rooftop changes on last for Red to work with
  • Added some pickup locations
  • Fixed some poorly aligned sections

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Almost*Infinite

L1: Registered
Nov 4, 2019
28
1
Almost*Infinite updated pl_undermine with a new update entry:

Mostly polish

  • Added some planks to redshed thirdfloor wirefloor to make the impermability of the floor more obvious
  • Added a sign to last to hinder rocket jumping between attacker balconies (you can still walk across the plank between them however)
  • Fixed exploitable place to stand that SOMEONE used to kill everyone (you know who you are)
  • Supersized pickups on C point's tunnel. Moved them closer to the wire for visibility.
- This makes the trek out there worth it, and could...

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Almost*Infinite

L1: Registered
Nov 4, 2019
28
1
Almost*Infinite updated pl_undermine with a new update entry:

Lots of fixes, some changes

pl_undermine changes
  • Remove/downgrade defender-side heathpacks
  • Add doorway to upper last spawn door for red
  • Add room to attacker upper battlements for engies to dig into
  • Move packs inside from balconies
  • Remove rollbacks from entire map
  • Fixed Track watcher final point pointer
  • Fix door opening into itself
  • Change blue sniper nest on A to an enclosed space and block rocket jumping between blu and pit half. Rocket jumpers keep makeing the sapce unsafe
  • Switched...

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Almost*Infinite

L1: Registered
Nov 4, 2019
28
1
Almost*Infinite updated pl_undermine with a new update entry:

Health pack cull

  • Removed and rearranged health packs
  • Added some signs and directions
  • changed respawn times
  • changed some of the grates yall hate, let me know
  • Does anyone read these
  • changed some of the signs moving on different queues
  • removed a few props due to the prop spam complaints
  • Removed door from RedShed (C point building)
  • Added some other stuff

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