pl_secretbase(or something like that im terrible at naming things, feel free to suggest names)

PL pl_secretbase(or something like that im terrible at naming things, feel free to suggest names) a4

preto

L1: Registered
Jul 28, 2024
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preto submitted a new resource:

pl_secretbase(or something like that im terrible at naming things, feel free to suggest names) - A not so secret base

A payload map set in the secret-ish base of blu and red, but don't get your hopes up they're aren't friends this is just a battle for the real estate to build the rest of the secret base.

Why does Redmond and Blutarch mann need a secret base? Of course to be better than the other one.

its not completed btw, may look like it because its has props and details, but i still need to polish it. This is my first map so i want to make it the best i can to the extent of my abilities.

ALSO PLS...

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preto

L1: Registered
Jul 28, 2024
6
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preto updated pl_secretbase(or something like that im terrible at naming things, feel free to suggest names) with a new update entry:

WORKSHOP PAGE!!!

Hey guys, i know its been a while, but im back!

Im in awkward situation, thats bc i dont really know how to improve the map just bc i dont have the raw skill in designing maps, so comments and constructive criticism are welcomed.
I know i just have to do more maps to gain the skill, but that takes time.
IN THE MEANTIME THO
I have created a workshop page for the map
feel free to check it out

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Last edited:

preto

L1: Registered
Jul 28, 2024
6
0
preto updated pl_secretbase(or something like that im terrible at naming things, feel free to suggest names) with a new update entry:

version a4 is out

I submited the map to the tf2maps playtesting and it really helped a lot.
Playtesting really does wonders to test(i know shocker) the map.
Changelog:
-added player clips to all of the stairs
-both added more lights and increased the force of the lights
-added more health and ammo packs
-added a wooden structure in the first and second point
-changed the part in red spawn where it would do fall damage
-added more player clips
-added a flank in the tunnel to third point
-added a forward spawn...

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