pl_pinnacle

PL pl_pinnacle 1

wonkasnout2

L1: Registered
Jun 25, 2017
23
1
wonkasnout2 submitted a new resource:

pinnacle - A short, single stage pl map that combines island and spytech aesthetics

A short, single stage pl map that combines island and spytech aesthetics.

first attempt at a payload map, still not 100% done, but playable and detailed.
Feedback appreciated, don't know if I want to continue working on it.

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Boonie

L2: Junior Member
Sep 22, 2015
80
54
Can throw a teleporter through these clips onto the overhang.
2boE1.png

Blues first spawnroom roof is non-solid (bamboo_wall_panel.mdl) - replace clip with block bullets or turn on collision for the models.
mvRtb.png

Extend clip to skybox, can build/stand
588AC.png

Blue first spawn, these back windows (sawmill_window_large.mdl) are non-solid, so you can jump through them with solder/demo
Z0Qln.png

Out of map - extend clips to skybox
rBS02.png

Hard to see, but this clip is sticking out so you can stand on it.
zhj1E.png

Can build between these to trap people with a teleporter.
AeBfX.png

Can stand up inside here
CruXI.png

Disable collision on the boat, can build a trap tele on it.
yL8By.png

Can stand on the peak here as solder/demo and rain down
gu6nP.png

Extend clip, can get behind displacement.
6yUi5.png

No go zone, needs a clip.
AHjWb.png

Just below the above image, can drop down and trap people as engie with tele.
c2ex0.png

Missing kill trigger, can run around.
ASEFy.png

Needs a clip
NVMFl.png

Can build/stand up here
3g2dl.png

Can get up here
ToFlr.png

Side by side, can get on top of these
nIGjQ.png
MBUIJ.png

And right side door on blues forward spawn needs the func_respawnroom extended right to the door. Can build an exit in spawn and allow spies inside.
tuLyi.png