Resource icon

PL pl_mayacontest a7a

MayaMogus

L2: Junior Member
Dec 9, 2023
73
7
MayaMogus submitted a new resource:

pl_mayacontest - Stack The Deck entry

wip name of course lol

Entry for the Stack The Deck contest


Gratefully uses Brokk's Card textures


2nd time doing pl so i hope its better

Read more about this resource...
 

MayaMogus

L2: Junior Member
Dec 9, 2023
73
7
MayaMogus updated pl_mayacontest with a new update entry:

a1a

Fixes:
Hopefully fixed the final point exploding when the train wasnt there (?)
Clipping shenanigans

Changes:
Added area to BLU Spawn
BLU gets a mini forward spawn after A
Respawn times tweaked
Door near A opened after its capped
Fixed a sightline on last (wasnt too bad but it seemed kinda disruptive)
Tiny bit o' detailing

Read the rest of this update entry...
 

MayaMogus

L2: Junior Member
Dec 9, 2023
73
7
MayaMogus updated pl_mayacontest with a new update entry:

a2

Changes:
  • MAJOR C REWORK. that shit was awful. redone it all. much cooler now
  • Red 1st spawn moved an itty bit back
  • Respawn time Changes
  • Game Timer changes
  • Bottles have physics
  • Detailing
TRAIN TIMER:
  • When cart is NOT at the final cap: Minimum 50s Maximum 60s
  • When cart IS at final cap: Always 30s
Fixes:
  • Lotta clipping
  • Respawn visualisers ._.
  • Hopefully fixed getting caught in the elevator (Teleport trigger hehe)

Read the rest of this update entry...
 

MayaMogus

L2: Junior Member
Dec 9, 2023
73
7
MayaMogus updated pl_mayacontest with a new update entry:

a3

Changes:

  • A reworked fully
Should give more leverage to blu over the highground elevator, maybe not lol
  • Respawn time tweaks
  • Bells sound when the train is approaching
  • Made the water less deadly
  • Disabled collsions on lamps
  • Made intended exit for BLU 2nd spawn more clear
  • Texturing/Details
Fixes:
  • Fixed pl cart not rendering at a distance
  • Fixed a resup cabinet not working
  • Fixed sound playing everytime cart was touched on D

Read the rest of this update entry...
 

MayaMogus

L2: Junior Member
Dec 9, 2023
73
7
MayaMogus updated pl_mayacontest with a new update entry:

a4

Last test had a gamebreaking bug so hopefully thats fixed

Changes:

Area B to C reworked, and lengthened
On B cap, red respawns (just testing)
Added a ramp to a ammo kit
Detailing
Adjusted some spawn locations
Clipping fixes
Removed block bullets from pillars on A

pls no bugs this time :pray:

Read the rest of this update entry...
 

MayaMogus

L2: Junior Member
Dec 9, 2023
73
7
MayaMogus updated pl_mayacontest with a new update entry:

theme change

realised the palette was just gray and brown, swapping to a snowy theme so its gray and WHITE. fancy

Gameplay changes:
Adjusted RED's first spawn, now like Upward RED first spawn kinda
Added windows on Last for RED to see oncoming BLU
Small cover adjustments
Nerfed BLU with spawn times and time awarded

Did some detailing on B and Last mostly

Read the rest of this update entry...
 

MayaMogus

L2: Junior Member
Dec 9, 2023
73
7
MayaMogus updated pl_mayacontest with a new update entry:

a7

a6 played VERY well surprisingly so i hadnt much to change.

Changes
  • Halved A elevator speed
  • Reworked B > C connector slightly
  • Various small geo changes

Detailing??
  • Put together a snow/concrete blend
  • trying to figure out what i wanna do with the gray mann style buildings (will prob use frontline stuff)

Read the rest of this update entry...