- May 24, 2018
- 123
- 109
pl_treasury - A payload map that sometimes plays like a control point map.
Note: Due to how interconnected this map's layout is, I want to get point A right before I start designing point B. So this map currently has only one control point. This is my first asymmetrical map, so I'm really testing the waters here.
Here is the long version:
View: https://www.youtube.com/watch?v=lNsjl6ngP_o
Note: Due to how interconnected this map's layout is, I want to get point A right before I start designing point B. So this map currently has only one control point. This is my first asymmetrical map, so I'm really testing the waters here.
Here is the long version:
- Originally conceived as a payload/control point hybrid map, treasury includes slow-sections in some checkpoints to focus the action around a single area.
- The map may be a bit cramped. Hopefully play-testing will tell just how much.
- The map is planned to have a mining/industrial theme with lots of black, grey, and yellow textures. The first half is underground, while the second half is outside and in the factory.