Pipeball Radar

PIPEBALL Pipeball Radar a1

T

The Asylum

Finally had a chance to watch the demo, some things I noticed:

- the ball gets launched into the return pit quite often. I would suggest having only one opening to the pit. Make the defending team work a little bit more to get the ball out of their end.

- the goal needs some "netting" closer to the opening to help guide the ball into the goal, or some other object to increase the likelihood of scoring a goal

Other than that, I think you've done a great job so far. Call me Golden Earring, because I'm a "Radar Lover"

</vaudeville hook>
 

Katsu! :3

Veteran Cat
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Jul 30, 2021
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seam?
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
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Think you'll ever keep working on this map?

If you do, I can share with you the updated logic I've been using for Linedrive. It adds a whole slew of bug fixes and long-requested features-- the basic logic is based on Player Destruction instead of CP, players don't get stuck in the ball anymore, "Sudden Death" happens less often, tie-breaker rounds actually work, ect.