Phobia

ARENA Phobia A5

Le Codex

L4: Comfortable Member
Dec 4, 2020
156
76
Phobia - Who're you gonna call? The BLU team!

A stupid map made for a stupid idea. I hope it's somewhat fun though.

In this very much not serious map, the RED team assumes the role of ghosts haunting a mansion. They are invisible, melee-restricted, and slightly faster. The BLU team is a team of ghostbusters who are trying to either kill all the ghosts or capture the point once possible. The point becomes available after 90 seconds. The ghosts win if they kill all the trespassers.

WARNING: DO NOT DISGUISE DURING SETUP AS RED SPY.
For some reason, this will cause you to suicide once the conditions are applied. I do not know why. Using the YER is fine.
 

Le Codex

L4: Comfortable Member
Dec 4, 2020
156
76
- Added a basement
- Prevented the building of dispensers
- Added a few small health kits to stop afterburn
- Removed the large ammopack
- Still didn't understand how to add attributes correctly
- Reduced the time for the point to enable to 60 seconds

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Le Codex

L4: Comfortable Member
Dec 4, 2020
156
76
- Added two rooms
- Made the gargoyles phantomatic to make them easier to spot
- Made only one gargoyle appear after 60 seconds. You only need to cap one
- Spies can no longer instakill. Backstabs deal critical damage (120 damage)

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Le Codex

L4: Comfortable Member
Dec 4, 2020
156
76
Is there any gameplay of this map available somewhere? I haven't caught a playtest but it sounded fun.

I had an idea for a similar type of map/mode a while ago but was stuck on my backlog forever lol. Good to see it was made into something!

Oh my god, why didn't I get a notification for this (or it got drowned in downloads updates)? I would attach a few of the demos on this map to this post but the .dem extension isn't allowed apparently. The general consensus was that the idea had potential but:
- BLU isn't as fun as RED (Tried different objectives, like kill everyone, cap a point, get a flag, but none really stuck)
- RED Spies and BLU Pyros are inherently broken, which requires manual fixes
- The map doesn't help the gamemode work as well as it could

I could release the vmf of the different versions if you want to experiment with them and make a better version of this map