PBO 3 1974A

PIPEBALL PBO 3 1974A a6

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The Asylum

The Asylum submitted a new resource:

PBO 3 1974A - A stage so good I skipped a step

NEW AND EXCITING! It's PBO 3 1974A A1!

...yeah so 1 3341B was kinda meh. But hey, everyone has their off day. This one though, hot damn, I know you'll love. 3 1974A is another experimental Pipeball map that just might make it into whatever the hell "PBO" is.

betcha youd really like to know, wouldn't you? Well, too bad. As soon as all the pieces are in existence, and in satisfactory condition, the great reveal will blow the absolute entirety of your grey matter to cinders. And that's a promise.

Read more about this resource...
 
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The Asylum

I had inspiration. And brother, that inspiration hit me like a prime Mike Tyson strapped to the front a bullet train with brass knuckles.

Yeah, so the displacements make things look kinda.... well.... bad. I fully accept that I'm likely going to be throwing some money at Polycount eventually and I've made my peace with it. But that's some Beta build bullshit, and that's a looooooooooong ways away yet. Hell, maybe by then I'll be able to sleep at night instead of making dumb fuck maps like these trying in vain to escape the creeping dark cloud of stressing about being able to pay my bills. Hah, I suppose the second coming of Christ is right around the corner too, huh?

... so, screenies, I guess


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We all know what this is, don't we?

And the middle features "the bowl"


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yeah so the mid wasn't quite as inspired as the ends. it's getting there

This seems like a terrible setup? Who would put a thingamajig like that in the middle of a "you know what it is?" Well, probably the same people who put two gaping pits in both ends too so pipe down and just accept the gameplay-reality tradeoff, okay?
 
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The Asylum

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Yeah, so the first version really sucked. So I did a little "research" and made all the ramps better. Big thanks to my, shall we say, "silent partner," on this project, for helping me through my mappers block
 
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The Asylum

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There. This'll make you play by the rules.

CHANGES FROM A2:
  • No more bridge exploit you naughty Engys
  • various vphysics clips
 
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The Asylum

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alright lets see how this plays out

CHANGES FROM A3
  • doin more mid shit
  • ok fine sudden death works now and its one goal to a finish
 
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The Asylum

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Okay so since having a non-HL2 skybox was apparently paramount to gameplay and overall functionality, there it is.

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And a new new new new new mid. Adds a little more length to the overall stage, and keeps sightlines from getting excessively stinky. You wanted less chokes? You got it.

CHANGES FROM A4
  • ok fine no more hl2 skybox can we please focus on gameplay now?
  • NEW new new new mid
  • upper bridge routes widened
  • overall length a little longer
  • other stuff
 
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The Asylum

alright, so basically just nerf the middle bowl, add some visual pointers, and I think we can call this stage a lock. Bar anything catastrophic, I think the next version will be the last you'll see of PBO 3 1974a.

... on its own, I mean. There will be no beta build. There will only be PBO proper.
 
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The Asylum

CHANGES FROM A6
  • arrows n shit
  • made the goal easier to see
  • made the middle bowl shallower
  • added a glow to the ball so its visible behind walls
ok so the middle bowl is now more like a middle saucer, but hey, better than a bare bulb, amirite?
 
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The Asylum

and it's good!

..... enough.

Any further fixes to this stage will be seen in the actual "PBO" map itself, which, already, is a pretty titanic build. Seriously, you people have no idea what's coming your way. With 3 1974A in the books, time to finish up 4 2149A, and then start on 5 2425A.

And yes, these "phone number map names" do have a meaning behind them. You'll see. You'll see.