Pasture

PL Pasture s2a1

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Plainz

L4: Comfortable Member
Apr 13, 2020
165
73
forgot to feedback it when i played, these rock models don't really fit farm theme, i think it would look better after artpass if you replace them with some brushwork shacks
 

ArtZ

aa
Sep 15, 2022
97
22
ArtZ updated Pasture with a new update entry:

Stage 1 Alpha 3

  • Walled off catwalk facing barn entrance
  • Added more props in barn high ground to limit possible sentry spots
  • Downgraded medium ammo kit in barn high ground to small ammo kit
  • Downgraded full health kit near barn side entrance to medium health kit
  • Upgraded medium health kit below overhang roof to full health kit
  • Lowered fog start value to 0
  • Adjusted displacements
  • Adjusted clipping

Read the rest of this update entry...
 
Last edited:

ArtZ

aa
Sep 15, 2022
97
22
ArtZ updated Pasture with a new update entry:

Stage 1 Alpha 4

  • Added 2 new routes that open after first point is capped
    • Short route to the right of the barn from BLU side
    • Long route with medium health pack and full ammo kit to the left of the barn
  • Moved first checkpoint 192 hu further
  • Raised walls of barn slightly to block light bleeding through
  • Clipped hay bale pile under open barn window
  • Adjusted lighting
  • Adjusted clipping

Read the rest of this update entry...
 

ArtZ

aa
Sep 15, 2022
97
22
ArtZ updated Pasture with a new update entry:

Stage 1 Alpha 5

  • Reworked the 2 routes added in the previous version
    • Short route is now a one-way door
    • Long route and exit area near barn side entrance is now a dropdown
  • Reduced RED respawn wave time on first checkpoint from 10 to 8 (Increases to 10 after first is capped)
  • Increased BLU respawn wave time on first checkpoint from 2 to 4 (Decreases to 2 after first is capped)
  • Added new entrance to larger building on second
    • Slightly lengthened the track/map to...

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ArtZ

aa
Sep 15, 2022
97
22
ArtZ updated Pasture with a new update entry:

Stage 1 Alpha 6

  • Extended second checkpoint area
  • Extended exit of flank into second checkpoint area
  • Added window overlooking second checkpoint area from flank route
  • Removed crates leading up to flank route ledge
  • Widened second checkpoint choke a bit
  • Fixed short clipping on fence near second checkpoint
  • Adjusted props
  • Adjusted displacements
  • Adjusted clipping

Read the rest of this update entry...