I'm trying to use a env_entity_maker that using the flag Fixup aka (adding a number to the end 0001, 0002, etc based on the number spawned)
I am having difficulties parenting this to the !activator... as i am sure I'll also come across the problem with killing the hierarchy of the object when I need to drop the phys box
If someone knows a solution for this, it would be greatly helpful. Thanks!
I am having difficulties parenting this to the !activator... as i am sure I'll also come across the problem with killing the hierarchy of the object when I need to drop the phys box
If someone knows a solution for this, it would be greatly helpful. Thanks!