- Sep 21, 2014
- 7
- 0
So I'm not sure if this is possible, but Ive been wanting to make an ambient_generic "follow" a player such that only the player can hear it. This would be achieved by the player walking into a trigger_hurt and then the sound is parented to the player. If this is possible how would I go about doing it?
I've already tried using an env_entity_maker to create it but it doesn't seem to help.
I've already tried using an env_entity_maker to create it but it doesn't seem to help.