Packing custom RAD file in Compilepal?

Cyberen

L3: Member
Mar 30, 2021
143
30
I love Compile Pal. It makes the process of packing maps easy. What I don't know is how to configure it so it will accept my custom rad file so a certain texture can glow. I tried adding -lights customlight.rad -game $gamedir $path\$file into an extra line in the VRAD csv file for my custom preset, but it didn't seem to work. Anyone have any ideas on how to pack this rad file so the texture glows correctly?
 

Izotope

Sourcerer
aa
May 13, 2013
698
764
Make sure your custom lights.rad file sits in /Team Fortress 2/tf/.
IDK what you were doing with the CP files, but I have it set up like so:
unknown.png

for me that's located in /Team Fortress 2/tf/portal.rad and has worked so far for me.