- Jul 30, 2021
- 890
- 610
I kind of hate steam's interface when it comes to giving feedback so I'm putting this here. The guy who made Overcast friended me and I had some thoughts on the layout so I'm gonna put em here and send this thread to him. This thread is open to people if you have some feedback about the map itself. (Do not turn this into a drama thread.)
One thing I will always preach amount mapping that you need to have different ways out of spawn. Giving people different spawn exits creates less potential for spam and spawn camping to happen, since you can get people coming at multiple angles and force ppl at spawn to have to split their attention. I feel like this map wanted that, but didn't really know how to do it, since the only spawn exits face the same angle and aren't really in a position where they require spam to go in different angles. I think having a door on this side of the building would be really helpful in that regard. I also think you could maybe have a window between the two initial spawn doors? It'd be able to prepare players better than not seeing outside.
I don't think I've ever really understood why this room was setup the way it is. There's so many odd staircases and weird little edges and it just doesn't really make for a cohesive-feeling area in my opinion. It's probably gonna sound harsh but I think a lot of this area needs to be retooled, starting with the main floor just being overall levelled and flat. I think the multiple heights really gets in the way of combat that goes on here and it makes the map frustrating to play. That can be done multiple ways mind you, either by setting the main height to be on the very bottom of the large floor, or by having this area be mostly level with the stair's height instead. I also don't really understand why there's a full health kit in this area, especially next to a shutter? In my opinion, that is just asking for players to be camped in this area, or a bit more boringly a sniper to be able to stay nice and cozy right there, which is just... well, boring. I also think the upper floor could stand to have a bit more substance, as I feel really precarious when standing there since the actual area I can walk on in this room is rather small. Maybe it's a little extreme, but I think it'd be okay to have a doorway where that grey computer panel is right there; it exits out into a sightline blocker anyway, and I feel that would make this area feel a little less... confined? Or, to be honest, maybe just making this building a little less spacious in favour of more outdoor area.
To add to my previous paragraph, you see what I mean about the map feeling restrictive? This area feels incredibly tight, and in my opinion I don't think that's very good for the map. It's a lot of blankness and a lot of, well, tightness that add to the feeling, it just feels a bit overbearing when I'm running around and trying to shoot people. You gotta remember that players want to hold forward, and holding forward here doesn't feel very good for the wrong reasons; It's not dangerous to be here, it's just unfun to be here. I also don't really know why there's water here? If it isn't really intrinsic to your map's theme, it shouldn't be there. It doesn't really add to the gameplay either. The staircases here are pretty awkward too, it all just feels really thin and off and I think you would really benefit from maybe adding a little bit of space here for everyone.
I really don't understand why there is a gap right here, it'd feel much better if this was just all ramp; rn it's awkward and doesn't feel great.
Will post more if I think about it.
One thing I will always preach amount mapping that you need to have different ways out of spawn. Giving people different spawn exits creates less potential for spam and spawn camping to happen, since you can get people coming at multiple angles and force ppl at spawn to have to split their attention. I feel like this map wanted that, but didn't really know how to do it, since the only spawn exits face the same angle and aren't really in a position where they require spam to go in different angles. I think having a door on this side of the building would be really helpful in that regard. I also think you could maybe have a window between the two initial spawn doors? It'd be able to prepare players better than not seeing outside.
I don't think I've ever really understood why this room was setup the way it is. There's so many odd staircases and weird little edges and it just doesn't really make for a cohesive-feeling area in my opinion. It's probably gonna sound harsh but I think a lot of this area needs to be retooled, starting with the main floor just being overall levelled and flat. I think the multiple heights really gets in the way of combat that goes on here and it makes the map frustrating to play. That can be done multiple ways mind you, either by setting the main height to be on the very bottom of the large floor, or by having this area be mostly level with the stair's height instead. I also don't really understand why there's a full health kit in this area, especially next to a shutter? In my opinion, that is just asking for players to be camped in this area, or a bit more boringly a sniper to be able to stay nice and cozy right there, which is just... well, boring. I also think the upper floor could stand to have a bit more substance, as I feel really precarious when standing there since the actual area I can walk on in this room is rather small. Maybe it's a little extreme, but I think it'd be okay to have a doorway where that grey computer panel is right there; it exits out into a sightline blocker anyway, and I feel that would make this area feel a little less... confined? Or, to be honest, maybe just making this building a little less spacious in favour of more outdoor area.
To add to my previous paragraph, you see what I mean about the map feeling restrictive? This area feels incredibly tight, and in my opinion I don't think that's very good for the map. It's a lot of blankness and a lot of, well, tightness that add to the feeling, it just feels a bit overbearing when I'm running around and trying to shoot people. You gotta remember that players want to hold forward, and holding forward here doesn't feel very good for the wrong reasons; It's not dangerous to be here, it's just unfun to be here. I also don't really know why there's water here? If it isn't really intrinsic to your map's theme, it shouldn't be there. It doesn't really add to the gameplay either. The staircases here are pretty awkward too, it all just feels really thin and off and I think you would really benefit from maybe adding a little bit of space here for everyone.
I really don't understand why there is a gap right here, it'd feel much better if this was just all ramp; rn it's awkward and doesn't feel great.
Will post more if I think about it.