- Oct 26, 2007
- 491
- 168
This map isn't an real map, just a demo of my attempts to implement a new scoring method into CP games.
Basically each team has a counter. When you cap a control point, that control point adds 1 point (the scoring kind) to your counter every 5 seconds. Naturally, the more points you own, the faster your team's counter goes up, and the first team to reach 100 points wins.
Of course you can still win the usual way of capturing all the control points.
I've also set it up so a message is displayed for every 5 points a team gets, so you know how close to victory you are. It's not as ideal as a real time HUD element would be, but it works.
The attachment will have both the BSP and the VMF files.
http://students.uww.edu/RodenJA10/dom_box2.zip
Basically each team has a counter. When you cap a control point, that control point adds 1 point (the scoring kind) to your counter every 5 seconds. Naturally, the more points you own, the faster your team's counter goes up, and the first team to reach 100 points wins.
Of course you can still win the usual way of capturing all the control points.
I've also set it up so a message is displayed for every 5 points a team gets, so you know how close to victory you are. It's not as ideal as a real time HUD element would be, but it works.
The attachment will have both the BSP and the VMF files.
http://students.uww.edu/RodenJA10/dom_box2.zip