Nosolandia!

KotH Nosolandia! a3

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Fluffy Ale

L1: Registered
Jun 17, 2020
6
1
Fluffy Ale submitted a new resource:

Nosolandia! - What will the nosos do?

My way more serious attempt of making an actual playable map! The size is still rather small but it has more wide areas and less tight corridors, there's also more cover around the control point, two spawn rooms for each team and two towers for the snipers to keep an eye on the battlefield!

Silly ""lore"" thingy:
"The nosos are going to paint the town's walls, but they can't decide between cyan and pink paint! Their best course of action was to gather the BLU & RED mercs to duel...

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Fluffy Ale

L1: Registered
Jun 17, 2020
6
1
Fluffy Ale updated Nosolandia! with a new update entry:

(KOTH) Nosolandia a2

Howdy! The map's been updated with a slight rework on the playable area. The slanted wall that used to cover both teams' main spawn has been instead replaced by an enterable building that goes out to a balcony. The sniper towers have also been reworked to avoid potential sightlines towards the enemy spawn, with the slit now replaced with a window and a small "bridge" structure added instead.

There's also more nosos in the map as environment sprites! ^^

20250413000537_1.jpg

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Last edited:

Fluffy Ale

L1: Registered
Jun 17, 2020
6
1
Fluffy Ale updated Nosolandia! with a new update entry:

Major rework!

Howdy!! After this map's first playtest I've taken the feedback received into account and starting reworking the entire map's layout, increasing the distance between the spawns and the hill, moving both spawns so they aren't directly one in front of the other, as well as trying my best to reduce long sightlines as much as possible. I've also tried working with displacements in order to reduce the map's flatness and give it a bit more of verticality!
Alongisde this, the spawns have been...

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