- Nov 11, 2008
- 206
- 34
Downloads: A new file has been added by HojoTheGreat:
cp_matterhorn_a5
CP_MATTERHORN
5 Capture Point - Attack/Defend style map
-----------------------------------------------------
Alpha 5 - March 4, 2009
Extract to:
C:\Program Files\Steam\SteamApps\USERNAME\team fortress 2\tf\maps
Fixed:
- revised Cap B
- lowered Red's initial spawntime by 2-4 seconds
- Cap B red-specific door now unlocks for Blue on B capture
- Turned upper open door between C and E into one that opens and closes
- Fixed floor reflections on E to be consistent
Known issues:
- Standing on the lift ramp from B to the upper level while it's rising pauses it
- Some clipping issues may arise, PLEASE REPORT THEM!
- The E door opens passed the prop
Things to do:
- Adjust room sizes as needed
- Fix cubemap reflection misalignments (some still remain around the map)
- Begin proper lighting
PLEASE REPORT ANY ERRORS, GLITCHES, POOR CONSTRUCTION ETC.
And have fun
Thread Discussion
cp_matterhorn_a5
CP_MATTERHORN
5 Capture Point - Attack/Defend style map
-----------------------------------------------------
Alpha 5 - March 4, 2009
Extract to:
C:\Program Files\Steam\SteamApps\USERNAME\team fortress 2\tf\maps
Fixed:
- revised Cap B
- Rebuilt the capture area to include Engineer nooks
Added glassed windows for cover
Added and moved props for addition cover
- Rebuilt Capture Point platform, now housed by building under construction
New lower area with two entrances (and two staircases to cap)
- lowered Red's initial spawntime by 2-4 seconds
- Cap B red-specific door now unlocks for Blue on B capture
- Turned upper open door between C and E into one that opens and closes
- Fixed floor reflections on E to be consistent
Known issues:
- Standing on the lift ramp from B to the upper level while it's rising pauses it
- Some clipping issues may arise, PLEASE REPORT THEM!
- The E door opens passed the prop
Things to do:
- Adjust room sizes as needed
- Fix cubemap reflection misalignments (some still remain around the map)
- Begin proper lighting
PLEASE REPORT ANY ERRORS, GLITCHES, POOR CONSTRUCTION ETC.
And have fun
Thread Discussion