- Mar 25, 2008
- 437
- 70
I was thinking of making a map, but before I made it I had some questions. I will ask the questions after I describe the map.
The map would be kind of like bestinclass, only instead of separate rooms for different classes, all the classes will go the same route(except for sniper, I'll get to that). The team has to get to the end where there is a CP to win it. to advance, the classes would have to go through the different "obstacles" such as a scout double jump, then press a button on the other side so the rest of the team can advance. The two teams will not be in the same area, and will not be able to get in the other teams area, but you can see each other through the glass, and at certain points, hinder each other. engineers would be crucial to the team, because once you get past an obstacle, an engy can set down a teleporter. Snipers would also be important. at the beginning of the map, there would be two ways to go: the normal way, or the sniper area. The sniper area would be a place for snipers to go that has some openings at certain parts of the level. other classes could go that way, but it would be pointless, because they (the snipers) cannot advance faster to the very end.
halfway through there would be a CP that would not be necessary to win. It would be in an arena that you can go in only once both teams are ready(the doors would be triggered when a member of each team is standing in the entryway). if you capture this point, it would be locked and would hinder the other team(probably slow damage to them for 60 sec.)
so, some Q's:
Is there already a similar map? I know there is bestinclass but that is a different, non-team approach.
Is it a good idea? would people play it?
would any dedicated servers run it? I dont have one.
Should I do CP style, or CP and flag style, where the flag starts at the base and your team has to get it to the end?
any suggestions as to how to make it more replayable? by this I mean, something that makes it fun for a long time. for example I love dustbowl, and its probably due to the fact that its seperated into 3 parts.
any suggestions for some classes like pyro or spy?
The map would be kind of like bestinclass, only instead of separate rooms for different classes, all the classes will go the same route(except for sniper, I'll get to that). The team has to get to the end where there is a CP to win it. to advance, the classes would have to go through the different "obstacles" such as a scout double jump, then press a button on the other side so the rest of the team can advance. The two teams will not be in the same area, and will not be able to get in the other teams area, but you can see each other through the glass, and at certain points, hinder each other. engineers would be crucial to the team, because once you get past an obstacle, an engy can set down a teleporter. Snipers would also be important. at the beginning of the map, there would be two ways to go: the normal way, or the sniper area. The sniper area would be a place for snipers to go that has some openings at certain parts of the level. other classes could go that way, but it would be pointless, because they (the snipers) cannot advance faster to the very end.
halfway through there would be a CP that would not be necessary to win. It would be in an arena that you can go in only once both teams are ready(the doors would be triggered when a member of each team is standing in the entryway). if you capture this point, it would be locked and would hinder the other team(probably slow damage to them for 60 sec.)
so, some Q's:
Is there already a similar map? I know there is bestinclass but that is a different, non-team approach.
Is it a good idea? would people play it?
would any dedicated servers run it? I dont have one.
Should I do CP style, or CP and flag style, where the flag starts at the base and your team has to get it to the end?
any suggestions as to how to make it more replayable? by this I mean, something that makes it fun for a long time. for example I love dustbowl, and its probably due to the fact that its seperated into 3 parts.
any suggestions for some classes like pyro or spy?