MVM Bots won't spawn in my custom map.

Aug 14, 2018
13
0
I'm working on a custom MVM map, and I ran into a lot of roadblocks. However, the current roadblock I'm facing is the bots getting to spawn. I fixed the problem with the nav mesh, but now I'm stuck with the game wanting me to place down a relay entity called "wave_start_relay". So, I added both that and a relay called "wave_end_relay". The only problem is that I'm pretty sure I need to add events to these relays. Should I do so? If I do, then what do I add to the relays? If not, then what should I have to make the bots spawn?
 

Box Of Paper

L3: Member
Jul 15, 2019
121
148
works.jpg
Everything works for me, you probably just made a mistake in the .pop file or put it somewhere wrong.

Also: the relays don't directly influence the bots spawning, they still spawn even if the error appears.

I've attached the .pop I used:
pop_location.png
 

Attachments

  • mvm_pumpkinhatch_test.pop
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Last edited:
Aug 14, 2018
13
0
works.jpg
Everything works for me, you probably just made a mistake in the .pop file or put it somewhere wrong.

Also: the relays don't directly influence the bots spawning, they still spawn even if the error appears.

I've attached the .pop I used:
pop_location.png

So apparentally it was the formatting of the file the whole time... Guess it WAS mvm.tf that screwed me over.

Edit: To be more specific, apparentally my attempts to squad everyone up is what caused the spawning to fail.
 
Last edited: