- Jan 6, 2008
- 249
- 12
Hey guys. As some of you know there is currently a problem with trying to introduce a gameplay style for TF2 that involves multiple flags for one team being available at the same time. Namely that there is nothing to stop a player from carrying more than one flag with him. This flaw, of course, makes that style of play almost impossible to implement.
I have been wondering about ways to get around this setback.
Essentially my plan revolves around the idea of a wall or some other obstacle being triggered to prevent a person with the flag from approaching another flags starting point.
Imagine if you will a CZ2 type scenario in which you have three flags on a wall, each in their little cubbyhole. Is it possible that you can set a trigger around each flag so that if a person carrying a flag approaches another cubbyhole a door would close shut, preventing that player from obtaining a second (or third) flag?
So essentially my question is...can any such trigger be created? Can triggers recognize a person carrying a flag? If not could a capzone be converted into a trigger so that instead of awarding point it triggers a door?
Unfortunately I can't think of a foolproof way to avoid griefing (someone intentionally picking up all the flags) or someone intentionally/accidentally picking up a fallen flag (one that is sitting there with a timer.) I realize this is really a stop-gap solution at best, and that valve fixing the playstyle would be ideal.
Hopefully someone smarter than myself can explain whether this is plausible or not.
I have been wondering about ways to get around this setback.
Essentially my plan revolves around the idea of a wall or some other obstacle being triggered to prevent a person with the flag from approaching another flags starting point.
Imagine if you will a CZ2 type scenario in which you have three flags on a wall, each in their little cubbyhole. Is it possible that you can set a trigger around each flag so that if a person carrying a flag approaches another cubbyhole a door would close shut, preventing that player from obtaining a second (or third) flag?
So essentially my question is...can any such trigger be created? Can triggers recognize a person carrying a flag? If not could a capzone be converted into a trigger so that instead of awarding point it triggers a door?
Unfortunately I can't think of a foolproof way to avoid griefing (someone intentionally picking up all the flags) or someone intentionally/accidentally picking up a fallen flag (one that is sitting there with a timer.) I realize this is really a stop-gap solution at best, and that valve fixing the playstyle would be ideal.
Hopefully someone smarter than myself can explain whether this is plausible or not.