Melee Fort (KOTH)

KotH Melee Fort (KOTH) A18 V3

asylum

L4: Comfortable Member
Mar 3, 2024
158
24
asylum submitted a new resource:

Melee Fort (KOTH) - Battle for the most incredible control point ever imagined!

NEW AND EXCITING! It's KOTH Melee Fort A17!

It's melee-only mayhem as the teams battle over the most incredible control point ever imagined! Features weapons sheds that open when the round is won, letting you slaughter the losers in style! You know what to do! Hit that download button! Do it!! Do it!!

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asylum

L4: Comfortable Member
Mar 3, 2024
158
24
asylum updated Melee Fort (KOTH) with a new update entry:

A18!

CHANGES FROM A17:

GENERAL CHANGES
  • MOAR HELTH
  • Clipping some props that should have been clipped a long ass time ago
  • How do we make the titantrons even better? ADD PYROTECHNICS! Each Titantron now has its own unique accompanying smoke/pyro/light/whatever show!
  • Added nobuild brushes to prime Griefgineer ramps and entrances.
  • Fixed issue with Sniper's bows being stripped while drawing an arrow, resulting in some weird glitching.
  • Made the main ramps to the Slobberknocker...

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MN_

Bug Finder
aa
Jul 23, 2024
20
13
Cool little concept for a map :3

just wanted to let yall know that Scouts with the Atomizer can get out of bounds above RED's spawn and on the little ledges next to it
image_2024-08-24_225028767.png
Screenshot 2024-08-24 223727.png
 

asylum

L4: Comfortable Member
Mar 3, 2024
158
24
asylum updated Melee Fort (KOTH) with a new update entry:

A18 V3!

CHANGES FROM A18 V2:

  • Added new and improved Sprinkles' Melee Script, customized just for Melee Fort! Now you can get your weapons back after the round
  • Engineers can no longer build in the moats
  • Added some displacement terrain in the moats. Now they're not a flat boring box anymore
  • Pylons! Lots of pylons to let players know what parts of the "ropes" are solid and which aren't.

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