Mblock (random map generator)

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Suggestion:

Get it to use prefabs, make a set of vmfs of modular pieces, then get your program to load them in, and distribute them randomly, this way you can generate equally random, but vastly more detailed environments with minimal extra work. As long as you make the origin of each prefab in a logical place, your program should easily be able to take the co-ords within the prefab vmf and translate them to the desired locations.

Once you've done that, get to work on displacements :D

If I still knew any useful languages I'd get to work on something like this but alas I no longer have a copy of blitz basic and know not any other languages.
 
Feb 14, 2008
1,051
931
You could create a decent looking displacement by just modifying the displacement co-ordinate grid thing with a mathematical function, nice and smooth.
 

MomemtumMori

L1: Registered
Feb 6, 2011
1
0
Sorry to wake this thread from the deads.

I would like to know if this project is still alive.
I've been trying to contact martin but without success. If someone could email him, I would much appreciate it.

EDIT
I should mention that I am working on a similar project, and that I am interested to work with him.
 
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