Marketland

KotH Marketland a3b

A Name

L1: Registered
Oct 16, 2022
5
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A Name submitted a new resource:

Marketland - KOTH map set in a shopping district.

The first map I've ever developed all the way to publication. Point, and the surrounding area, draws heavy inspiration from the map Garden Center from Plants vs. Zombies: Garden Warfare. Currently, I'm concerned it may be too open, or that the logic may be wrong. Uses some assets from the London Pack.

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A Name

L1: Registered
Oct 16, 2022
5
0
A Name updated Marketland with a new update entry:

Alpha 3 - the Downscaling

After the first playtest, one thing become clear:
The map is over scaled.

More testing is required, but hopefully alpha 3 has fixed the issue.

Changelog:
- Decreased size of point.
- Removed battlement area; replaced with
- Decreased size of courtyards outside of spawns.
- Decreased size of spawnroom.
- Decreased the height of high ground near the Rick May statue.
- High grounds no longer have bridges connecting them to the statue; replaced them with a set of staircases looping around...

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A Name

L1: Registered
Oct 16, 2022
5
0
A Name updated Marketland with a new update entry:

Alpha 3a

Didn't get much feedback on alpha 3 due to a bug with the spawns. Probably not gonna develop this much further, and instead just move on to a new project.

Changes:
- more cover on point
-blocked large sightline on lowground
- widened doors on building next to mid, widened middle room but added a pillar and wall to cut down on line of sight
- added a small sniper deck on building side, which has an angle to countersnipe the opposing high ground but does not overlook point
- removed boxes in...

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A Name

L1: Registered
Oct 16, 2022
5
0
A Name updated Marketland with a new update entry:

Alpha 3b

Making this a3b because it's just some minor changes

- Added fences in courtyards before the staircase to high ground. You can jump onto the walls from here, so I wanna see if it's too strong
- Added railing on high ground to prevent cheeky snipers from hiding too much.
- Added some planter boxes near point
- Slightly reduced point size, added the hazard texture around point

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