- Sep 18, 2023
- 11
- 6
Sprinkles & I have a custom gamemode intended for casual use that needs mappers - Stop That Tank! This is a remake of the original 2013 gamemode that has been officially endorsed by the creators of the original gamemode.
About the gamemode: The gamemode is a mixture of Payload, CTF, and CP. Upon round start, a Mann VS Machine Tank will spawn that will be guided towards a bomb hatch, preferably placed near Red spawn. Red team is normal humans, while Blu team are replaced with robots that have custom player models, viewmodels, voicelines, & weapon reskins (for fists, hot hand, & gunslinger). Blu team must escort the Tank and defend it all the way to Red spawn. If they succeed, they win the round. If the Tank is destroyed, a bomb (CTF intel) will spawn that will transform the first person who picks it up into a giant robot with predetermined loadouts & custom stats. This giant can be escorted to Red spawn as well. Blu team has functional deploying & bomb deploy animations for if they reach the bomb hatch. If Red team fends off the bomb, they win the round. Tank & Boss Giant health are determined based on the amount of Red team players that are on the server when either are spawned (So for example, if there are 12 players when a tank spawns, and 5 when a giant spawns, the health sizes will be different.)
We are looking for mappers to either create original new maps &/or modify existing maps for the gamemode.
To download the development kit, go to the TF2 Maps Thread
If you have any more questions, feel free to join the Discord server or reply to this thread.
About the gamemode: The gamemode is a mixture of Payload, CTF, and CP. Upon round start, a Mann VS Machine Tank will spawn that will be guided towards a bomb hatch, preferably placed near Red spawn. Red team is normal humans, while Blu team are replaced with robots that have custom player models, viewmodels, voicelines, & weapon reskins (for fists, hot hand, & gunslinger). Blu team must escort the Tank and defend it all the way to Red spawn. If they succeed, they win the round. If the Tank is destroyed, a bomb (CTF intel) will spawn that will transform the first person who picks it up into a giant robot with predetermined loadouts & custom stats. This giant can be escorted to Red spawn as well. Blu team has functional deploying & bomb deploy animations for if they reach the bomb hatch. If Red team fends off the bomb, they win the round. Tank & Boss Giant health are determined based on the amount of Red team players that are on the server when either are spawned (So for example, if there are 12 players when a tank spawns, and 5 when a giant spawns, the health sizes will be different.)
We are looking for mappers to either create original new maps &/or modify existing maps for the gamemode.
To download the development kit, go to the TF2 Maps Thread
If you have any more questions, feel free to join the Discord server or reply to this thread.