- Jun 25, 2022
- 2
- 0
Well howdy, i have started porting the map from TFC to TF2 like a 7 hours ago, i have ported all textures for it. Compilation is passing without any leaks but when im trying to play on the map my TF2 just crashing while loading this map. Here is the compilation log of that moment:
I tried to switch from Normal to Fast on vrad and vvis before compiling - nothing helped, only when i turned them off i could join the map in TF2 without any crashes. I've also tried to compile without any entities but compilation proccess isnt finishing because of leaks(?). Here is the compilation log of that moment:
. I tried to fill those coordinates with solid and hollow brushes but it cause more leaks around them. Im also using Hammer++ for all this. I hope somebody will help me.
-------------------------------------------------------------------------------
Running command: cd "D:\Steam\steamapps\common\Team Fortress 2\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_cz2"
-------------------------------------------------------------------------------
Valve Software - vvis.exe (Oct 2 2021)
4 threads
reading d:\steam\steamapps\common\team fortress 2\tf\maps\cp_cz2.bsp
reading d:\steam\steamapps\common\team fortress 2\tf\maps\cp_cz2.prt
2427 portalclusters
8500 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (231)
Optimized: 7361 visible clusters (1.40%)
Total clusters visible: 525435
Average clusters visible: 216
Building PAS...
Average clusters audible: 868
visdatasize:644568 compressed from 1475616
writing d:\steam\steamapps\common\team fortress 2\tf\maps\cp_cz2.bsp
3 minutes, 53 seconds elapsed
-------------------------------------------------------------------------------
Running command: cd "D:\Steam\steamapps\common\Team Fortress 2\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe" -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_cz2"
-------------------------------------------------------------------------------
Valve Software - vrad.exe SSE (Oct 2 2021)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\common\team fortress 2\tf\maps\cp_cz2.bsp
Setting up ray-trace acceleration structure... Done (0.83 seconds)
8929 faces
13 degenerate faces
690694 square feet [99459960.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
8916 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
176426 patches after subdivision
147 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (21)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (32)
transfers 24120505, max 688
transfer lists: 184.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(72810, 44898, 31521)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(5205, 2386, 1385)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(439, 140, 69)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(45, 9, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(5, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0715 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 85/1024 4080/49152 ( 8.3%)
brushes 2126/8192 25512/98304 (26.0%)
brushsides 14105/65536 112840/524288 (21.5%)
planes 6178/65536 123560/1310720 ( 9.4%)
vertexes 14140/65536 169680/786432 (21.6%)
nodes 5150/65536 164800/2097152 ( 7.9%)
texinfos 950/12288 68400/884736 ( 7.7%)
texdata 87/2048 2784/65536 ( 4.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 8929/65536 500024/3670016 (13.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5772/65536 323232/3670016 ( 8.8%)
leaves 5236/65536 167552/2097152 ( 8.0%)
leaffaces 11409/65536 22818/131072 (17.4%)
leafbrushes 4050/65536 8100/131072 ( 6.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 65539/512000 262156/2048000 (12.8%)
edges 36813/256000 147252/1024000 (14.4%)
LDR worldlights 147/8192 12936/720896 ( 1.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 558/32768 5580/327680 ( 1.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 9777/65536 19554/131072 (14.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6830704/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 644568/16777216 ( 3.8%)
entdata [variable] 86830/393216 (22.1%)
LDR ambient table 5236/65536 20944/262144 ( 8.0%)
HDR ambient table 5236/65536 20944/262144 ( 8.0%)
LDR leaf ambient 21520/65536 602560/1835008 (32.8%)
HDR leaf ambient 5236/65536 146608/1835008 ( 8.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105655/0 ( 0.0%)
physics [variable] 778330/4194304 (18.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 24238
Writing d:\steam\steamapps\common\team fortress 2\tf\maps\cp_cz2.bsp
1 minute, 21 seconds elapsed
-------------------------------------------------------------------------------
Running command: cd "D:\Steam\steamapps\common\Team Fortress 2"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "D:\Steam\steamapps\common\Team Fortress 2\hl2.exe" -game "D:\Steam\steamapps\common\Team Fortress 2\tf" -windowed -w 1280 -h 720 +map "cp_cz2" -steam -insecure
-------------------------------------------------------------------------------
Finished. Press a key to close.
Running command: cd "D:\Steam\steamapps\common\Team Fortress 2\bin"
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-------------------------------------------------------------------------------
Running command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_cz2"
-------------------------------------------------------------------------------
Valve Software - vvis.exe (Oct 2 2021)
4 threads
reading d:\steam\steamapps\common\team fortress 2\tf\maps\cp_cz2.bsp
reading d:\steam\steamapps\common\team fortress 2\tf\maps\cp_cz2.prt
2427 portalclusters
8500 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (231)
Optimized: 7361 visible clusters (1.40%)
Total clusters visible: 525435
Average clusters visible: 216
Building PAS...
Average clusters audible: 868
visdatasize:644568 compressed from 1475616
writing d:\steam\steamapps\common\team fortress 2\tf\maps\cp_cz2.bsp
3 minutes, 53 seconds elapsed
-------------------------------------------------------------------------------
Running command: cd "D:\Steam\steamapps\common\Team Fortress 2\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe" -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_cz2"
-------------------------------------------------------------------------------
Valve Software - vrad.exe SSE (Oct 2 2021)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\common\team fortress 2\tf\maps\cp_cz2.bsp
Setting up ray-trace acceleration structure... Done (0.83 seconds)
8929 faces
13 degenerate faces
690694 square feet [99459960.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
8916 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
176426 patches after subdivision
147 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (21)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (32)
transfers 24120505, max 688
transfer lists: 184.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(72810, 44898, 31521)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(5205, 2386, 1385)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(439, 140, 69)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(45, 9, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(5, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0715 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 85/1024 4080/49152 ( 8.3%)
brushes 2126/8192 25512/98304 (26.0%)
brushsides 14105/65536 112840/524288 (21.5%)
planes 6178/65536 123560/1310720 ( 9.4%)
vertexes 14140/65536 169680/786432 (21.6%)
nodes 5150/65536 164800/2097152 ( 7.9%)
texinfos 950/12288 68400/884736 ( 7.7%)
texdata 87/2048 2784/65536 ( 4.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 8929/65536 500024/3670016 (13.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5772/65536 323232/3670016 ( 8.8%)
leaves 5236/65536 167552/2097152 ( 8.0%)
leaffaces 11409/65536 22818/131072 (17.4%)
leafbrushes 4050/65536 8100/131072 ( 6.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 65539/512000 262156/2048000 (12.8%)
edges 36813/256000 147252/1024000 (14.4%)
LDR worldlights 147/8192 12936/720896 ( 1.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 558/32768 5580/327680 ( 1.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 9777/65536 19554/131072 (14.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6830704/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 644568/16777216 ( 3.8%)
entdata [variable] 86830/393216 (22.1%)
LDR ambient table 5236/65536 20944/262144 ( 8.0%)
HDR ambient table 5236/65536 20944/262144 ( 8.0%)
LDR leaf ambient 21520/65536 602560/1835008 (32.8%)
HDR leaf ambient 5236/65536 146608/1835008 ( 8.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105655/0 ( 0.0%)
physics [variable] 778330/4194304 (18.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 24238
Writing d:\steam\steamapps\common\team fortress 2\tf\maps\cp_cz2.bsp
1 minute, 21 seconds elapsed
-------------------------------------------------------------------------------
Running command: cd "D:\Steam\steamapps\common\Team Fortress 2"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "D:\Steam\steamapps\common\Team Fortress 2\hl2.exe" -game "D:\Steam\steamapps\common\Team Fortress 2\tf" -windowed -w 1280 -h 720 +map "cp_cz2" -steam -insecure
-------------------------------------------------------------------------------
Finished. Press a key to close.
-------------------------------------------------------------------------------
Running command: cd "D:\Steam\steamapps\common\Team Fortress 2\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_cz2.vmf"
-------------------------------------------------------------------------------
Valve Software - vbsp.exe (Oct 2 2021)
4 threads
materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_cz2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 4096.0 66.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 3584.0 66.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1214.0 3072.0 66.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1726.0 3072.0 66.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 66.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 4096.0 66.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2560.0 66.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 66.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (686702 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1345 texinfos to 787
Reduced 79 texdatas to 78 (1351 bytes to 1332)
Writing D:\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_cz2.bsp
Wrote ZIP buffer, estimated size 105869, actual size 105655
3 seconds elapsed
-------------------------------------------------------------------------------
Running command: cd "D:\Steam\steamapps\common\Team Fortress 2\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_cz2"
-------------------------------------------------------------------------------
Valve Software - vvis.exe (Oct 2 2021)
4 threads
reading d:\steam\steamapps\common\team fortress 2\tf\maps\cp_cz2.bsp
reading d:\steam\steamapps\common\team fortress 2\tf\maps\cp_cz2.prt
LoadPortals: couldn't read d:\steam\steamapps\common\team fortress 2\tf\maps\cp_cz2.prt
Finished. Press a key to close.
Running command: cd "D:\Steam\steamapps\common\Team Fortress 2\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_cz2.vmf"
-------------------------------------------------------------------------------
Valve Software - vbsp.exe (Oct 2 2021)
4 threads
materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_cz2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 4096.0 66.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 3584.0 66.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1214.0 3072.0 66.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1726.0 3072.0 66.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 66.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 4096.0 66.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2560.0 66.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 66.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (686702 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1345 texinfos to 787
Reduced 79 texdatas to 78 (1351 bytes to 1332)
Writing D:\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_cz2.bsp
Wrote ZIP buffer, estimated size 105869, actual size 105655
3 seconds elapsed
-------------------------------------------------------------------------------
Running command: cd "D:\Steam\steamapps\common\Team Fortress 2\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_cz2"
-------------------------------------------------------------------------------
Valve Software - vvis.exe (Oct 2 2021)
4 threads
reading d:\steam\steamapps\common\team fortress 2\tf\maps\cp_cz2.bsp
reading d:\steam\steamapps\common\team fortress 2\tf\maps\cp_cz2.prt
LoadPortals: couldn't read d:\steam\steamapps\common\team fortress 2\tf\maps\cp_cz2.prt
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