- Jan 22, 2008
- 228
- 9
Ok, was thinking of different unique map ideas i could come up with and i thought of this.
First stage: Symmetrical ctf map.
If either teams cap, switches to another stage where whomever capped is now defending their intel deep inside their base. The enemy team must take the intel from the defending side and cap it back at their base before time runs out. If the defending team fails to defend it, then it switches to the enemy base where the enemy must now defend.
Basically a multi-stage map but with CTF and different game rules. Im just wondering how hard it would be or if its even possible to do. Maybe switch to attack defend style flags for the stages. If thats at all possible.
Maybe even incorporate it into my boat setting, and have a floor for each team.
First stage: Symmetrical ctf map.
If either teams cap, switches to another stage where whomever capped is now defending their intel deep inside their base. The enemy team must take the intel from the defending side and cap it back at their base before time runs out. If the defending team fails to defend it, then it switches to the enemy base where the enemy must now defend.
Basically a multi-stage map but with CTF and different game rules. Im just wondering how hard it would be or if its even possible to do. Maybe switch to attack defend style flags for the stages. If thats at all possible.
Maybe even incorporate it into my boat setting, and have a floor for each team.