Map brushes are not visible

Jason Lipscomb

L1: Registered
Nov 21, 2023
19
0
I was editing my map and i only added a few brushes and then i recompiled my map and when it loads my new brushes dont show up and the map is now glitchy by not showing many brushes. its mainly on the side that i was working on where i added the few brushes. what could be my issue?

Here is my compile log. it will still let me load in game.
440_39.jpg
 

spruce

L3: Member
Aug 14, 2022
135
34
Giving the compile a quick read and...
Line 62: Map has too many texinfos (has 12684, can have at most 12288)

Interloper's error checker says:

max_map_texinfo​

Maximum:
12288

Description:
The scaling, orientation, alignment and lightmap size of a given texture. Miltiple faces can use the same texinfo, as long as their info is the same.

Solution:
Reduce this by having more instances with the same value (multiple brush faces with the same texture offsets, ori?ntations and scale), reduce textures and reducing env_cubemaps if you have a lot of reflective textures.

Basically you have a lot of textures with different scales, shifts, rotation or lightmap sizes, or all of them

Also there's a lot of
"Error! To use model (modelname) with prop_static, it must be compiled with $staticprop!"

So basically change those prop_static's to another prop entity like prop_dynamic, to check what entity the model needs, go to the model browser, select the model of your choosing then click on "Info" to verify what entity the model needs
1733592715402.png

For example, this Spy cutout cannot be supported by prop_dynamic, but it can be used on a prop_physics or prop_static.