Hello TF2maps.net,
I am currently in the process of making a multi-stage payload map. You can find the map here. Each stage has an advancing spawn point for each team once the first point has been captured. When my map was in "alpha 1" there were no problems with the advancing spawn points since it was just 1 stage. Here is my problem. Each of the advancing info_player_teamspawn have been disabled in their entity properties but once the 24 spawn points in a spawn room have been "spawned" they instead of looping over in those spawn points they spawn at the advancing points. I found this on both stages. I am running out of ideas on how to fix this problem.
Thanks Much!
~AgeNt_
Here is my first initial spawn point.
And here is my second spawn point
I am currently in the process of making a multi-stage payload map. You can find the map here. Each stage has an advancing spawn point for each team once the first point has been captured. When my map was in "alpha 1" there were no problems with the advancing spawn points since it was just 1 stage. Here is my problem. Each of the advancing info_player_teamspawn have been disabled in their entity properties but once the 24 spawn points in a spawn room have been "spawned" they instead of looping over in those spawn points they spawn at the advancing points. I found this on both stages. I am running out of ideas on how to fix this problem.
Thanks Much!
~AgeNt_
Here is my first initial spawn point.
And here is my second spawn point
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