i see potential here but there are a few points i'd like to make
- large doorway that opens up a long sightline to spawn, this also applies to other doors but this one is the worst in that regard
- this area would probably play more interestingly if the ground was a displacement that gradually sloped upwards towards the right instead of just being a flat plane with a sharp incline to the side of the house
- there is basically no reason to go in this pit, it is way too easy to get spammed out down here
- the only way to the top from the attacking side is through the house when a ramp up to it would work very well
- this sightline is a little but crazy
- maybe not worth covering up if you fuck up the map geometry too much but it would still probably be annoying in gameplay
- ditto, it is very easy to shoot and be shot from here
- this would be much better if it just had some cover on it like viaduct does
- with the direction this ramp is facing it seems to me like it would be annoying to try to go to the connector while fighting people when it shouldn't be
- this would probably play much better if the ramp was facing forwards instead of to the side
- there isn't too much reason to go here, it's tight, long and there's already a connector that is easier to get through
- personally i would remove it but there are also ways you could make it more usable i think
- personally i think you should make this area accessible on offense to classes that aren't scout and soldier, it feels like it could work better than the flank to the side of this that you currently have
overall i think this map has had a very good start
can't wait to see how it changes!