Hi,
as per your request I gave your map a once-over.
Starting things off; It's a nice
small-medium sized KotH map and the
mutiple layers of map geometry work fairly well together in their current state.
I was not able to spot/come across any major issues.
I did notice
a few smaller gameplay-related hitches however;
1: The
inside-area on both sides outside of the spawn area are completely
over-saturated with medium health-packs. Just in this small area there are
5 of them,
2 or at the most 3 would suffice here and the others could just be turned into only
medium ammo pick-ups.
2; The small
out-crop "island" with the big healthkit on it is
only accessible from jumping down and then walking the
singular path back around for
7 out of the 9 classes. Adding another set of walk-ways to allow a more
dynamic access to said big healthkit would
eleviate traffic from the 1-way route.
3; Coming back to
the spawns it is unfortunately
VERY easy to completely spawn-trap the entire enemy team, especially if an engi sets up
around the corners by the pillars. Adding 2 additional exit ways as to allow either team to
wrap around the main entrance could help to
curb this problem at least a little bit.
All in all; I like what you've done here, the map design is quite solid and the play areas feel mostly alright to fight in. A little bit more polish and you've got a perfectly serviceable map.