- Jul 10, 2020
- 10
- 0
I'm in the middle of working on a map that requires that I have urban assets which are sorely lacking in TF2. I can use a lot of the London pack to fill in the void for things like metros/subways or for vehicles, but when it comes to setting up glass skyscrapers or modern-ish storefronts that can be entered and exited, the assets at my disposal are extremely limited.
I have prior experience modelling for personal Portal 2 projects so alternatively any resources for designing TF2 textures using something like Quixel Mixer or Substance (Quixel preferred as it is what I use) would be much appreciated, since it'd just be a matter of applying my knowledge base to TF2 modelling.
Either way, thank you in advance!
I have prior experience modelling for personal Portal 2 projects so alternatively any resources for designing TF2 textures using something like Quixel Mixer or Substance (Quixel preferred as it is what I use) would be much appreciated, since it'd just be a matter of applying my knowledge base to TF2 modelling.
Either way, thank you in advance!