I'm trying to put some logic into my map and its not going so well.
I have a math_counter that just counts up to 2 based on being in different parts of the map. For 0 and 2 i can just use onmax and onmin to fire out commands but when it is at 1 i have problems. So my round about solution is that the math_counter does an "outvalue" to a logic compare which fills the "setvalue" position. (To my knowledge "outvalue" keeps sending its current value to the logic compare)
The compare has an inital value of 0 and compare value of 1. It's outputs are "OnEqualTo" and then fires an output.
The onequalto never fires.
In my head this works but in hammer... no so well.
I have a math_counter that just counts up to 2 based on being in different parts of the map. For 0 and 2 i can just use onmax and onmin to fire out commands but when it is at 1 i have problems. So my round about solution is that the math_counter does an "outvalue" to a logic compare which fills the "setvalue" position. (To my knowledge "outvalue" keeps sending its current value to the logic compare)
The compare has an inital value of 0 and compare value of 1. It's outputs are "OnEqualTo" and then fires an output.
The onequalto never fires.
In my head this works but in hammer... no so well.