Linedrive Event

PIPEBALL Linedrive Event ab4

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
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SnickerPuffs submitted a new resource:

Linedrive Event - PIPEBALL JUMPSCARE!!!

A spooky take on Linedrive.

CURRENT VERSION: ALPHA-BETA 1
  • Much of the map was recreated from scratch to an alpha-like stage. This might result in a few errors? Let me know.
  • Added pumpkin bombs!
  • During a 2-2 tiebreaker round, spellbooks are enabled. (If non-functioning, the next version will include spellbooks during the Sudden Death tiebreaker rounds as well)
  • Temporarily reverted the "pushscale by slot" logic, as it's throwing out...

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SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,325
1,866
SnickerPuffs updated Linedrive Event with a new update entry:

AB2: A Bewitching Beginning

GENERAL
  • Artpassed more of RED's side
  • Fixed the spellbook hud not appearing
  • Lengthened the respawn time for pumpkin bombs, from 15 seconds to 25 seconds
  • Made the pipeballs ~20% lighter
    • I fiddled with a lot of values, so this number isn't exact
  • The Witching Hour arrives!!
    • Logic is ported directly from Helltower, minus the Skeleton King. If there's any bugs, let me know!
...

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SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,325
1,866
SnickerPuffs updated Linedrive Event with a new update entry:

AB3 : A Haunting Affair!

GENERAL
  • Continued artpassing the map-- mostly focused on BLU's side, but touchups were done across the map
  • Clipping improvements
  • Made both pipeballs even lighter
  • Replaced the cursed Black Ball with a ghostly Purple Ball, to test how alternate balls might play

GOALS/GRINDERS
  • The goal areas now have displacement floors
  • Fixed? the ball surviving...

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SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,325
1,866
SnickerPuffs updated Linedrive Event with a new update entry:

AB4: : SNAKE EYES!

GENERAL
  • The artpass continues still... now with assistance from Wendy!
  • Swapped the tiebreaker ball yet again-- it is now a D20 that enables spells when served!
  • Further clipping improvements

GRINDERS
- The grinders now shutter themselves during a stalemate to prevent further stalling

GOALS
- Added two...

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