Well so far lighting has proven to be the most challenging in mapping. In these screenshots I am hoping you all can offer suggestions as to what my be causing this lighting anomaly. The ingame screenshoot and hammer shot are looking at the same spot. I am blending a displacement wall with the meshes to give a more organic feel.
The meshes are lighting very odd ingame. Maybe someone has had this problem before. Any help is appreciated.
The meshes are lighting very odd ingame. Maybe someone has had this problem before. Any help is appreciated.