LD3_Washout

CP LD3_Washout a3

its_natclayton

L1: Registered
Feb 8, 2023
3
2
its_natclayton submitted a new resource:

LD3_Washout - A compact take on 5cp with dynamic map elements

Developed as part of a Source level design jam.

Washout is a 5CP map set in a dusty desert compound, that trades the usual sprawl of 5cp maps for a more compact layout that shifts depending on point control. Inspired by cp_Steel's dynamic routes, I aimed to create a map that had the feel of a KOTH map, but evolved as players took and lost ground - unlocking a bridge to mid on capturing the centre point, closing flank routes when taking an opponent's forward point.

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its_natclayton

L1: Registered
Feb 8, 2023
3
2
its_natclayton updated LD3_Washout with a new update entry:

Alpha 3

- Dramatically reworked mid to feature two "bunkers", and pits connecting mid to an expanded big health underpass
- Flank fields dramatically expanded
- Bulletproof glass on base-facing windows at B and D.
- [EXPERIMENTAL] removed the front stairwell into B and D to give more power to bridge route when extended.
- More los-blocking geometry.
- Some prop revisions and early displacement work

Read the rest of this update entry...