MayaMogus submitted a new resource:
KOTPLR Logic Prefab - bad logic for a bad custom gamemode
Read more about this resource...
KOTPLR Logic Prefab - bad logic for a bad custom gamemode
A hybrid mode of KOTH and PLR
Both teams start with a cart to push, and a point to push it to. When one of the teams cap, it :
This becomes a back and forth until a timer reaches 0, which will cause a BIG explodey boom at the end.
- Starts their KOTH timer
- Sends their cart back to the start, and locks it there
- Unlocks the enemy teams cart (if it is unlocked this doesnt affect it)
There is the other PL logic left out of this, with just the basics of the mode inside...
Read more about this resource...